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A jam submission

SokoBrokoView game page

Sokoban inspired game about pushing glitchy boxes.
Submitted by JJMT (@JJMT_Dev) — 4 hours, 29 minutes before the deadline
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SokoBroko's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#363.8853.885
Fun#493.6543.654
Simplicity#543.9233.923
Topic#593.6153.615
WOWIE! (Overall)#823.3463.346
Visuals#1333.1543.154
Sound#2062.3082.308

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I like the simple graphics and easy to understand gameplay (once you solved the first level that is :P) which gets harder and harder by the time.

Submitted(+1)

I thought this was very clever. I loved the mechanic of moving diagonally and the fun beamy glitch VFX. I actually liked that you didn't include an explicit tutorial, it worked with the minimalism of it all and made learning more exciting. Though, as you mentioned, some concepts could've been split up into multiple levels.

Being able to hold down keys would've made movement more fluid.

Submitted(+1)

Good Game!!! But you need to explain the mechanic in the game!! :DD other then that once i understood the mechanic it was very fun!!! :DDD

if you would like to test my game:

https://itch.io/jam/wowie-jam-2/rate/552828

Submitted(+1)

nice puzzle game, had a blast playing it. Feel free to come play, rate and comment my game too (:

Submitted (1 edit) (+1)

A really fun game. But it would be better if you could hold WASD to move and if the undo button worked.

Developer

Redo? if you're talking about undo then technically you're not wrong - it doesnt always work but thats on purpose ;) however, i dont doubt that there are UNintentional bugs in the game affecting it and other things. Sorry about that, thanks for the feedback! 

Submitted(+1)

Wow this was amazing!! I love the mechanics, especially becoming fused with the triangles to go through walls and stuff, really well done! One of my favorites so far!

Submitted(+1)

This was a very nice game , i solved all the leves great job the colorfull screen glitch was very well done

Submitted(+1)

Really nice mechanics around sokoban center.

I've go to ask, I found a way to jump on the circle so the circle and the triangle are in the same position, was this glitch one of intentional ones or not?

Asking because I solved 3 last levels with that glitch

Developer

its intentional yes, anything thats an intentional bug has the weird screen beam glitch vfx

Submitted(+1)

That was quite fun, I love me some good puzzle games!

Submitted(+1)

Very cool game!!! Once I figured out the puzzle mechanic I got pass the first two but I ran into a road block on the third... I couldn't get out of the square room :( Would love to see more of this! ^ ^

Submitted (1 edit) (+1)

Nice game ! Love the retro style and the fact that you can go diagonally and move the circles with you sometimes in a hacky manner (or I just dont get the rules lol), feeling like you cheated but its actually intentional.

Cool colorfull feedbacks, and puzzle challenges :)

Submitted(+1)

It's not very intuitive though, but still very nice concept!
Also, the Z for Undo and R for Restart reminds me of Baba.

Submitted(+1)

Hey! It's pretty good no joke! I had a lot of fun!

<3 Luv from GlitchyDust <3

Submitted(+1)

10/10 !!! the puzzle mechanic is so AWESOME!! <3 i like how you can ride the glitch and become glitchy too!! it's so unique (for me) and it gives the new experience to me <3 keep it up !! <3

Submitted(+1)

Took me a moment to realize that I was even glitching stuff through walls, as the initially looked like paths.

The puzzles were enjoyable and sufficiently complex to feel like I was solving something, but not so over the top to scare people away while jamming.

Some background music, level select, and a short tutorial would round this game out nicely.

Submitted(+1)

A Tutorial would be very nice, but the glitches and levels where really cool!

Submitted(+1)

Was difficult to understand at first, but clever puzzles

Developer

yeah i definitely should have made more time for clarity, thanks!