I liked the movement system. It was quite unique. Like some other commenters wrote, I cannot really see the theme of "boss" in your submission. But it definitely has a line :)
Play game
spin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun/Design | #31 | 3.833 | 3.833 |
| Technical Implementation | #57 | 3.500 | 3.500 |
| Overall | #127 | 3.100 | 3.100 |
| Music/Sound | #172 | 2.750 | 2.750 |
| Graphics/Animation | #189 | 2.917 | 2.917 |
| Theme/Limitation | #237 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
you ride along the edge of the line perpendicular to your velocity
Team Size
What main engine/tool/language did you use to construct the game?
Unity
Comments
I really enjoyed the game, was impressed by the level of polish and the way the tutorial/progression of difficulty was structured! My only issue for this as a jam submission was there was nothing that jumped out to me as a 'Boss', but that aside this is a great entry!
It's like applied mathematics with quaternions and euler rotations. Quite unique concept, maybe you can redesign it into and exploration, where you have to catch planets using a gravity force, because you an ancient been. Sorry, my mind just went too far.
Nice game!
Very interesting movement! Fun to explore and improve at. I did find it a bit confusing which way the ball would start rotating after I clicked - sometimes clockwise, sometimes counter-clockwise. On the later levels when I figured out you can do a "walking" motion by clicking back and forth on either side of the ball, things got a lot easier.
I feel like this has more potential! Some ideas that came to me:
- What if the rotation speed was linked to the radius - so that the ball is always moving at the same speed relative to itself. (If you set a large radius, the angle increases more slowly).
- What if you restricted the places you could click in a different way - such as, make the dotted line perpendicular to where it currently is. Or maybe only one half of the line is clickable. Or maybe instead of a line, a circle around the ball, or anywhere outside of that circle.
- What if the ball always rotated clockwise, instead of different ways depending on which side of the line you clicked.
Game was fun and well made, but also very unique and original! My only problem was that it doesn't really fit the limitation very well :(
Very simple concept, but I've never seen it done before! Solid game!
Cool idea, I particularly like this take on "On the edge", you are literally on an edge... Once you learn the trick to "walking" in a straight line, it's pretty smooth sailing. My main point of criticism is that for being the main sound effect in the game, the relocating your anchor sound effect was a little annoying. Great work on the game!


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