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A jam submission

The Final MissionView game page

This is the last attack! Push forward and lead this war to victory! 戦え!
Submitted by TheGamer (@StevenThe_Gamer) — 1 day, 7 hours before the deadline
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The Final Mission's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#773.6673.667
Overall#1233.1433.143
Technical Implementation#1313.0483.048
Music/Sound#1353.0483.048
Fun/Design#1563.0483.048
Theme/Limitation#1732.9052.905

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
There will be a final boss in the end game, which determined the fate of the game. And the theme applies of the story of the game, where two countries are "on the edge" to victory.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Construct, Aseprite, Bosca Ceoil, and Bfxr

Which diversifiers did you use, if any?
One Button

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Comments

Submitted

nice game! nice clean graphics  and simple straightforward controls and has good replay value, overall I enjoyed playing! keep it up!

Submitted

i love the art 

Submitted

Really satisfying game, congratulation on the great entry :)

Submitted

fun little simple game although i think the player should move faster to the sides for better aim

Submitted (1 edit)

The movement kinda lacking little bit... but other than that it was a great game

Submitted

I love how polished the game looks. Good work on the detail like the islands, health/ammo drops, and being able to shoot down the rockets. The plane dragging behind the mouse is a little annoying. I think the plane should either follow the cursor completely, or because you'd be able to move too fast, it should just use WASD to move around.

Submitted

Hi there,

This is a pretty cool little game! Art is charming, audio is good! There's still a few points I think could be better:

  • The speed of the bonus (ammo, health) is a bit too high, so that it's sometimes hard to be able to get them since your plane is kinda slow to move.
  • I'm not sure the ammo management is a good idea in this type of game - especially because of what I mentioned before, I would rather see some temporary bonuses or perks such as "increased rate or fire" or missiles or different pattern of shooting.
  • To be fair, the "on the edge" here is only visible on your game description - in your own story telling. This is not something you can think about while playing the game if you don't read that.
Submitted

really great game, a bit hard but overall its preatty good

Developer

Alright, this is the developer's comment about the bug he forgot to fix.


First, there are times that the player can still get hit when its health is already 0 or below. Even that, the number is supposed to display negative numbers. Another thing is that setting the cursor to none was a previous intention. However, due to some complaints, I removed those actions. Turned out that there was one hidden action when the player clicked "Yes" on the Continue button, the player's cursor set to none. I forgot to remove that one last action from the code.

Submitted

Good looking game, Kenney art?  I enjoy a good top down flight shooter but i was kind of hoping for more?  I felt the controls were a little slow and once i hit the green plane then i was no longer able to fire.  Overall good and simple game , nice job!


Give mine a play if you get a chance https://itch.io/jam/vimjam2/rate/1200495

Submitted

I think that unfortunately the choice to limit controls to the mouse hampered the overall design - I get what you were trying to do, but due to the plane lagging behind the mouse cursor (and inability to see it), I had issues controlling things well.

Everything else has come together well, although I haven't tried the harder difficulty. Good job on those other aspects!

Submitted

The design was very clean, but there are a few choices that hamper it a lot. Having the player leg behind the cursor makes the controls feel unresponsive and unnecessarily difficult dodging the bullets. I felt very little difference between normal and hard mode, and the items the enemy planes drop move way to fast, making it nearly impossible to catch them. I also think the opening cinematic had too much text. The map animation was already great at showing what the text explained.

Submitted

I ran into a few issues like the health displaying wrong numbers and sometimes i just fall from the sky for no apparent reason. My cursor also disappeared after the first attempt which made things a lot harder. Other than that i liked it!