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The design was very clean, but there are a few choices that hamper it a lot. Having the player leg behind the cursor makes the controls feel unresponsive and unnecessarily difficult dodging the bullets. I felt very little difference between normal and hard mode, and the items the enemy planes drop move way to fast, making it nearly impossible to catch them. I also think the opening cinematic had too much text. The map animation was already great at showing what the text explained.