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A jam submission

Foodie DragonView game page

Follow dragon culinary adventure
Submitted by Amazura (@_amazura)
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Foodie Dragon's page


CriteriaRankScore*Raw Score
Gameplay Innovation#462.7142.714

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Spoiler Level

Minor Spoilers

TV Show Name/Season/Episode
Kobayashi san chi no maid dragon ( Miss Kobayashi's Dragon Maid )

IMDb link to episode

Episode description
I'm trying to combine these cutscenes to my game

Cutscene1 :
Episode :

Cutscene2 :

On the First time, I only to focus on creating the Cutscene2 into the game. but I realized I need to create something like obstacles to make it more fun. Then I start to combine it with the Cutscene1 because i think it would be cool :D

And here is the result, Cutscene2 to collect and eat food and the Cutscene1 used for the Boss battle

Please list any pre-made art/music/other assets that you used.
-- BGM and Sound Effects --

-- Fonts --

How many members in your team?

Team of 1

List your team's social media / website links! :
Twitter :

Anything you want to say to players before they play?
-- Instruction --
Eat and Collect all food you found and Defeat the Boss :D

-- Controls --
Movement : [W/A] & [Up/Down arrow] key
Dragon Breath : Space Bar
*note : You Need more than 25% of stamina to do 'Dragon Breath'

-- Some Info --
HP & Stamina is on down left screen. The only way to increase them is just by eating food.

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Loved this game, the graphics, the music, and the fast-paced movement. Being able to move continuously was nice, though being able to do that while also attacking seemed a little overpowered. It also seemed a bit on the easy side, and all levels were easy to beat. Being able to unlock and play as different dragons was nice, though unlocking food seemed pointless since you couldn't really do anything with it outside of the levels. The variation in the levels (colors, bosses, etc) were nice, too, and kept the game interesting. The text on the win screen was hard to read (bright green text on a light blue background), and the "food/dragon unlocked" text would still show up if you replayed a level.


SO, you can fire beams...

I had no idea for the first 2.5 levels lol!  Overall, really fun.  Liked the concept, well done art as well.  There were some boss patterns that were impossible to dodge for me but hey, I probably suck!  

Great job!


like it - classic gameplay with a twist - good looking pixel art .-)


Hi, Thanks for playing! Glad you like it :D


Thanks to all kind feedback and review! really appreciate it.
I made the game short and simple as possible, so players can enjoy the game till the end of levels :D
Thanks for playing anyway!


Nice artwork and fun gameplay! Neat game idea and I liked unlocking the dragons after defeating them, a nice touch! I definitely had to play until I unlocked everything. Great job!


Fun little game, reminds me a bit of Prehistorik :) (I mean, for being able to turn enemies into food and collecting that :D) I didn't know this show, but from what I've seen in the cutscenes it looks like a fun interpretation. Liked the art style too!


The pixel art and animation is superb! The gameplay is solid and fun too. The unlock system kept me going till I unlocked everything. Like the others said, a little sound and music would make this game extra amazing! A game well done nonetheless! :)


Great game. With more levels and some sounds it would be perfect. And beautiful pixel art.


Thanks for playing ! 


Needs some sound fx and music and the levels felt a little long. Game was fun otherwise and the pixel artwork is sweet. I'm not sure if I found the boss (at the end of level 3?). The enemies seem to use a breath attack which doesn't appear to harm me in any way.


Thanks for the feedback!
sorry for the audio :D I'm working with the audio today. Actually the bosses are just a monster and another dragon(but in different color) you can find them in every level. You can use that dragon if you beat it :D