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A member registered Dec 22, 2015 · View creator page →

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Thanks :)

Yes, with the fire-immune family (I can't remember their in-game name, although I remember that seeing it the first time made me smile :))

Thanks :) Dropping the minimap is very good point, and I actually was on the fence if I should keep it or not. In the end, I decided to keep it to make sure that players understand that seeing the same things twice doesn't necessarily mean they ended up being in the same room twice (which could be especially confusing for people who haven't seen the episode).

Thanks, I'm so glad the atmosphere worked so well for you :) And you're completely right about the sprites – that's where I had to diverge from my initial idea the most, due to the time constraints I had. I know they feel a bit "dirty" now :)

Thanks! :)

I was hesitant to try it at first, and didn't really "get" the goal immediately, but once I grasped the concept, I started liking it a lot! Fast-paced, "just one more round" kind, with cool GOT-like family names and artwork! Congrats :)

So apparently I'm the only one who didn't even find the package :D Regardless, I liked the atmosphere a lot, and the creepiness it brings, and overall it resonates well with the BM episode – maybe it was just too dark for me to spot what I needed to find.

Just to go against the popular opinion, it didn't feel unfinished to me – I mean, the game is called Ask to prom and, well, both endings are about the outcome of that goal, and it was quite fun to find out the way to the happier one :)

Haven't seen the original, but this is so cool now I'm interested where it comes from :D

Wow this is so funny, I especially liked the "bidding mechanic" :D It's also very cool that you took your time to make the value of the containers "realistic". One of my favorites in this jam! :)

I've found it a bit hard in the beginning to figure out the process, but honestly it was actually fun to mess around with the tools until I found out what does what – I was quite proud of myself when I completed the first level :) Then it was more like farming simulator, nothing stressful, just clicking the right places until you have ticked all the boxes to exit the level. Very nice overall!

Great gameplay and I absolutely adored the visuals :)

Awesome pixel reinterpretation of the show, with classic gameplay and difficuly – though on that not I think I would have preferred to have the attack buttons also on the keyboard, but I get that this is a matter of taste. Very nice overall :)

Pretty cool interpretation of the source material, provides genuinely funny moments clearly inspired by the cartoon, which is a huge plus! Congrats :)

My god the penguins holding their phones to capture my inept search for coffee is somehow even scarier than the original Black Mirror episode, yet the whole thing is so cute overall – very nice!

Fun little game, reminds me a bit of Prehistorik :) (I mean, for being able to turn enemies into food and collecting that :D) I didn't know this show, but from what I've seen in the cutscenes it looks like a fun interpretation. Liked the art style too!

Really cool, one of my favorites in this jam! I didn't reach the end on first try (I'm really bad at first-person jumping) but I think I'll come back :) (Maybe campfires could serve as checkpoints for hopeless people like me?)

Thanks, I'm glad you like it :)

Thanks! And yeah, I wish I didn't have to cut half the features I envisioned, but I guess that's how game jams go :) (at least for me).

Thanks for the feedback! I'm glad you found it enjoyable without the context :)

Thanks! :)

This is the only game I tried where I have no idea what the source material is about, but it looked so cool that I had to give it a go, and well, it didn't disappoint one bit! Really fun to play, thanks for making it :)

At first I wasn't sure what to do but when it finally started working it was more satisfying because of that :D I wish you could rotate the pieces but other than that it's a fun factory builder! Congrats :)

Wow I was so happy to see someone making a game out of this! And it captures the mood perfectly (except maybe for the fact that the "dogs" feel significantly less dangerous than they are on the show – but I guess making them that overpowered would have made the game impossible to win :D) Congrats!

Captures the style of the show perfectly, especially "cutscene" before the encounter. Awesome :)

I liked the atmosphere a lot, and the story drew me in instantly. I hope you'll have a chance to follow up on it :)

Definitely the entry that gave me the biggest smile so far :D

Cool CRT look, nice interpretation and not your usual arcade gameplay – quite fun to play through! Congrats :)

Awesome pixel reinterpretation & fun gameplay, nicely done :)

Simply awesome. The dialogue at the start was especially a highlight, set the perfect mood for the game and genuinely felt like part of the series! Well done :)

Thank you all for the feedback so far! This is my 5th jam game on itch, and I believe none of them had sound, so yeah, that's definitely an area I should improve in :)

I bet someone from the network broadcasting Twin Peaks had a similar comment after airing this episode :D

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Hi! After you click the Run button, you should be able to move with the arrow keys – no mouse needed ;)

That's exactly how I would describe the Twin Peaks episode my game was based on, so I'm very glad it evoked these feelings from you :) (And yes, you reached the end ;)) Thanks for playing!

I just had the time to finally check out the demo, and now I'm even sadder that you didn't meet your Kickstarter goal back then, you would have deserved it so much... I hope you will still find a way to finish the game sometime.

Thanks for replying so quickly! I'll see if I can do something in the next 3 days and DM you if something comes out of it :)

Hi! I've just found out about this jam (I'm subscribed to Itch's jam digest but somehow missed it still), and I sooo would like to join, but it probably wouldn't make any sense to do so just a few hours before the deadline now. I know you're somewhat tied to the anniversary today, but do you maybe have some plans for a deadline extension maybe? :)

Yay, thank you :D

Thanks, really encouraging to hear that :) Coming from "line of business development" (i.e. not the game industry), one of my defining ideas for this project was to apply a modular, component based structure to bullet hell game design (and make coming up with new patterns as easy as editing a text file, with no recompilation), so I'm especially glad that this goal seems to "come through" in the actual code structure. Thanks again for organizing this jam :)

A very stylish way to kick of Bullet Bash! The explosion animation when you perish is especially awesome :D