Recent community posts
Thanks :) Dropping the minimap is very good point, and I actually was on the fence if I should keep it or not. In the end, I decided to keep it to make sure that players understand that seeing the same things twice doesn't necessarily mean they ended up being in the same room twice (which could be especially confusing for people who haven't seen the episode).
Thanks, I'm so glad the atmosphere worked so well for you :) And you're completely right about the sprites – that's where I had to diverge from my initial idea the most, due to the time constraints I had. I know they feel a bit "dirty" now :)
I was hesitant to try it at first, and didn't really "get" the goal immediately, but once I grasped the concept, I started liking it a lot! Fast-paced, "just one more round" kind, with cool GOT-like family names and artwork! Congrats :)
So apparently I'm the only one who didn't even find the package :D Regardless, I liked the atmosphere a lot, and the creepiness it brings, and overall it resonates well with the BM episode – maybe it was just too dark for me to spot what I needed to find.
Just to go against the popular opinion, it didn't feel unfinished to me – I mean, the game is called Ask to prom and, well, both endings are about the outcome of that goal, and it was quite fun to find out the way to the happier one :)
Wow this is so funny, I especially liked the "bidding mechanic" :D It's also very cool that you took your time to make the value of the containers "realistic". One of my favorites in this jam! :)
I've found it a bit hard in the beginning to figure out the process, but honestly it was actually fun to mess around with the tools until I found out what does what – I was quite proud of myself when I completed the first level :) Then it was more like farming simulator, nothing stressful, just clicking the right places until you have ticked all the boxes to exit the level. Very nice overall!
Awesome pixel reinterpretation of the show, with classic gameplay and difficuly – though on that not I think I would have preferred to have the attack buttons also on the keyboard, but I get that this is a matter of taste. Very nice overall :)
My god the penguins holding their phones to capture my inept search for coffee is somehow even scarier than the original Black Mirror episode, yet the whole thing is so cute overall – very nice!
Fun little game, reminds me a bit of Prehistorik :) (I mean, for being able to turn enemies into food and collecting that :D) I didn't know this show, but from what I've seen in the cutscenes it looks like a fun interpretation. Liked the art style too!
Really cool, one of my favorites in this jam! I didn't reach the end on first try (I'm really bad at first-person jumping) but I think I'll come back :) (Maybe campfires could serve as checkpoints for hopeless people like me?)
This is the only game I tried where I have no idea what the source material is about, but it looked so cool that I had to give it a go, and well, it didn't disappoint one bit! Really fun to play, thanks for making it :)
At first I wasn't sure what to do but when it finally started working it was more satisfying because of that :D I wish you could rotate the pieces but other than that it's a fun factory builder! Congrats :)
Wow I was so happy to see someone making a game out of this! And it captures the mood perfectly (except maybe for the fact that the "dogs" feel significantly less dangerous than they are on the show – but I guess making them that overpowered would have made the game impossible to win :D) Congrats!
That's exactly how I would describe the Twin Peaks episode my game was based on, so I'm very glad it evoked these feelings from you :) (And yes, you reached the end ;)) Thanks for playing!
I just had the time to finally check out the demo, and now I'm even sadder that you didn't meet your Kickstarter goal back then, you would have deserved it so much... I hope you will still find a way to finish the game sometime.
Hi! I've just found out about this jam (I'm subscribed to Itch's jam digest but somehow missed it still), and I sooo would like to join, but it probably wouldn't make any sense to do so just a few hours before the deadline now. I know you're somewhat tied to the anniversary today, but do you maybe have some plans for a deadline extension maybe? :)
Thanks, really encouraging to hear that :) Coming from "line of business development" (i.e. not the game industry), one of my defining ideas for this project was to apply a modular, component based structure to bullet hell game design (and make coming up with new patterns as easy as editing a text file, with no recompilation), so I'm especially glad that this goal seems to "come through" in the actual code structure. Thanks again for organizing this jam :)