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5 O'Clock Charlie Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay Innovation | #39 | 2.843 | 3.091 |
Fun | #40 | 3.010 | 3.273 |
Audio | #43 | 2.927 | 3.182 |
Overall | #48 | 3.094 | 3.364 |
Interpretation | #49 | 3.345 | 3.636 |
Visuals | #62 | 2.843 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Spoiler Level
TV Show Name/Season/Episode
M*A*S*H, Season 2, Episode 2
IMDb link to episode
https://www.imdb.com/title/tt0638238/
Episode description
The game follows the exploits of "5 O'clock Charlie", who mounts regular attacks upon the 4077th's ammunition dump with an obsolescent and buffeting antique trainer. The specific scenario of the game highlights the episode's final scene, when Hawkeye and Trapper erect a few improvised "direction finders" with surplus hospital sheets in order to aid and abet in Charlie's mission.
Please list any pre-made art/music/other assets that you used.
"ARMY RUST" font
One modified screenshot from the episode
One brief modified audio cue from the episode
One enhanced explosion Sound effect (public domain)
My own personal rendition of "Suicide Is Painless"
How many members in your team?
List your team's social media / website links!
https://dl43.itch.io/
Anything you want to say to players before they play?
Use 'WASD' or ARROW KEYS to pitch/roll, SPACE BAR to bomb, and F1 for overhead view to assist with aim.
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Comments
Thanks:)
The game was actually programmed in straight C++ with DirectX 9.0c components. All of the assets (sprites) were created in PaintShop Pro 8, with music composed and generated in Fruity Loops (FLStudio 11.0)
Thanks:)
Infinitely late but I uploaded a review video to youtube and your game is a part of it! Check it out here:
Cool! Thanks:) Glad you enjoyed it.:)
Welp, that did exactly as it needed to.
It was silly, funny, and had a clear objective. Very well done. I think a couple more missions might add something but maybe not... It was kind of beautiful!
Great work!
Hey, thanks:)!
Easy and short but this was so much fun!, I 've never seen an episode of M.A.S.H and from what i have read it sounds hilarious. Because of the description it really gave your game some humour to which i thought was absolutely brilliant and i was in stitches. your game is certainly one of my favourites of the Jam so far.Well done. :)
Cool! Thanks a lot:)
Haven't seen the original, but this is so cool now I'm interested where it comes from :D
Thanks:) Yeah, it's a really funny M*A*S*H episode; one I personally can never get enough of.
A cool game.. the flight controls are solid, the graphics looks great, and I love the music on the title screen, such a cool retor vibe! A small niggle might be that the font colours sometimes blend into the background, so might be hard to read when flying. Apart from that, a game well done! :)
Hey, thanks dude!:)
Pretty cool little game. I liked the controls and thought it worked really well! Great interpretation use of the episode! I didn't have trouble on my keyboard with the F1 key, but I know on many laptops and such that can be an issue so maybe mapping that key to a different one would be better (or as you said below making it a toggle).
Great job!
Thanks!:)
I really like the concept of this, and I feel like the difficult-to-control plane captured Charlie's "essence" from the episode. It was fun to play, as well as beatable. Also liked the menu music.
Some of the text was difficult to read: the bottom of the main menu, the bottom of the gameplay screen, and the top left of the gameplay screen. I don't know how common this problem might be, but I had trouble with using F1 as a control because my keyboard requires the fn key to use that key, so it was hard to control the plane, hit both of those keys, and also hit space to drop the bomb. I feel like the game could also benefit from showing you the bomb once you do drop it, since I had no idea where it was going.
Hi.:)
Thanks for the feedback. I'll definitely be taking your suggestions into account.
I'll probably try revising the font colors to something more distinctive that can be more easily read during gameplay, in addition to providing a bomb view which can be toggled via a singular key-press (as opposed to requiring the player to hold the F1 key down during play).
Additionally, I'll also try adding an inset "bomb camera" which will temporarily display within one quadrant of the screen, allowing the player to monitor the progress of the bomb while it is dropped.
Thanks again:)
Good concept, but as soon as you start the game. You explode and die. What a shame :(
Hi.
I apologize for the error.
I've recently uploaded a revision of the game, in which coding modifications have been implemented to (hopefully) rectify the bug in question.
Hopefully it should work now.
Thanks for pointing out the issue:)
Cheers!
Nice one. It works now. Well done. great game
Thanks:)