Cool! Thanks a lot:)
Recent community posts
Thanks for the feedback. I'll definitely be taking your suggestions into account.
I'll probably try revising the font colors to something more distinctive that can be more easily read during gameplay, in addition to providing a bomb view which can be toggled via a singular key-press (as opposed to requiring the player to hold the F1 key down during play).
Additionally, I'll also try adding an inset "bomb camera" which will temporarily display within one quadrant of the screen, allowing the player to monitor the progress of the bomb while it is dropped.
I apologize for the error.
I've recently uploaded a revision of the game, in which coding modifications have been implemented to (hopefully) rectify the bug in question.
Hopefully it should work now.
Thanks for pointing out the issue:)
I've recently analyzed a deficiency in the combat mechanic, in that the player-character's full chain of attacks currently only seems to occur properly when the attack button ('Z') is held down, but it apparently did not respond effectively when the button was repeatedly pressed.
I've since ironed out this problem, and these changes will be reflected in the full version of the game. In the meantime, I'll try to update the demo version, as well.
I definitely plan to incorporate variations in the combat mechanics once the judging process is over, including the implementation of dodging and blocking maneuvers, as well as ranged attack capabilities. Hopefully such additions, in conjunction with greater level variety and enemy types will subsequently make the gameplay more engaging and far less repetitive.