Play game
Lattice Rider NEPHILA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #7 | 4.020 | 4.444 |
Audio | #10 | 3.945 | 4.556 |
Fun | #18 | 3.849 | 4.444 |
Visual | #53 | 3.753 | 4.333 |
Overall | #53 | 3.560 | 4.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
Listed in the game page
Leave a comment
Log in with itch.io to leave a comment.
Comments
After a few more plays, I think the player could have benefitted from being a lot faster (either from unnormalized diagonals or just faster overall), noticing that if I’m not losing medals to areas locked off by a bomb, I’m losing them from being too slow to keep up with them.
The gravity applied to medals is also a bit much, especially if the medal is spawned high and flies above the screen, meaning once they finally come back into view they are moving crazy fast.
Oddly enough I’m now also having trouble replicating my 700k score from before despite maintaining a 128x medal chain until the last few waves with the repeated 4 large enemies and clearing with lives in stock, often getting anywhere from 300k-500k instead.
Dude, that's a super underrated one what the heck, why did so few people rate it so far?
the gwaphics are all so nice and crunchy, just like the sound effects despite not being original.
Gameplay itself is very basic, but that doesn't make it any less fun that's for sure.
Also fun thing but I had absolutely clue the hell a "Lattice" was until 10 minutes ago. When I tested the bomb for the first time my mind blew up, because that was certainly unexpected, and extremelly creative I might say.
I also love the medal juggling, altought not a lot to comment about it tbh.
I really have no critiques for this one, altought it's mostly because this stays on the "too simple to really comment" category, but it's certainly one of the best on that list.
Anyway this was my final score
(altought my "slightly-way-too-competitive gamer mindset" do be itching to try beating Crow Nest's now that I actually saw it o_0)
Exactly the kind of visuals and music i love to see in a shmup. Felt instantly classic and the bomb mechanic is a solid take on the theme. Enemies and patterns felt perfect.
This game's got a great look and overall style to it. Combat felt great and the enemies were fun.
Fantastic game! Beautifully retro visuals and aesthetics and a core bombing mechanic that is completely unique. Great work!
This game is awesome!
Excellent blend of great soundtrack, gameplay, visuals and sound!
Top marks across the board, well done!:)
This game is awesome!
Excellent blend of great soundtrack, gameplay, visuals and sound!
Top marks across the board, well done!:)
This game is awesome!
Excellent blend of great soundtrack, gameplay, visuals and sound!
Top marks across the board, well done!:)
I managed to win at last.
I guess the game could have a bunch of weapon upgrades but this aside it has it all, it looks, sounds and plays like a proper arcade game, with an extra twist which is both a good implementation of the theme and a super fun feature to play with.
Congratulations.
Enjoyed this one a lot, its bombing system and medals were fun to play around with, and the visual style is really neat.
One minor gripe I had though is that the player’s shot feels rather static, where even though it’s technically a wide shot you can do things like hit the boss with all parts of your shot while half a screen away. Perhaps if it had a shot limit or wider spread?
It would also be nice if using a bomb could be used to bounce a medal upwards to bring them back to somewhere reachable, considering bombs will eventually start cutting into your ability to collect medals.