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(+1)

I really like the concept of this, and I feel like the difficult-to-control plane captured Charlie's "essence" from the episode. It was fun to play, as well as beatable. Also liked the menu music.

Some of the text was difficult to read: the bottom of the main menu, the bottom of the gameplay screen, and the top left of the gameplay screen. I don't know how common this problem might be, but I had trouble with using F1 as a control because my keyboard requires the fn key to use that key, so it was hard to control the plane, hit both of those keys, and also hit space to drop the bomb. I feel like the game could also benefit from showing you the bomb once you do drop it, since I had no idea where it was going.

(+1)

Hi.:)  

Thanks for the feedback.  I'll definitely be taking your suggestions into account.

I'll probably try revising the font colors to something more distinctive that can be more easily read during gameplay, in addition to providing a bomb view which can be toggled via a singular key-press (as opposed to requiring the player to hold the F1 key down during play).

Additionally, I'll also try adding an inset "bomb camera" which will temporarily display within one quadrant of the screen, allowing the player to monitor the progress of the bomb while it is dropped.


Thanks again:)