Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
A jam submission

Black Lodge 3DView game page

Walking sim inspired by Twin Peaks S02E22 "Beyond Life and Death"
Submitted by madve2 (@madve2) — 1 day, 12 hours before the deadline
Add to collection

Play extreme negative force

Black Lodge 3D's page


CriteriaRankScore*Raw Score
Gameplay Innovation#662.3132.313

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Spoiler Level

Minor Spoilers

TV Show Name/Season/Episode
Twin Peaks, Season 2, Episode 22

IMDb link to episode

Episode description
I think if you have seen the last episode of Twin Peaks (the original series), you'll know what this is about. Otherwise, just enjoy the surreal ride!

Please list any pre-made art/music/other assets that you used.
While I "repurposed" the art myself for the aesthetic style I had in mind, it goes without saying that, without the legendary work of series creators Mark Frost & David Lynch, none of this would have been possible. I don't know if this counts as pre-made or not.

Also, I didn't write the "2.5D" rendering code myself, only adapted it to fit my needs (see the game's page for details). But all you fancy people using Unity or GameMaker don't write your own 3D/2D renderers either, do you? ;)

How many members in your team?

Team of 1

List your team's social media / website links!

Anything you want to say to players before they play?
This is a short interactive experience that's more focused on aesthetic and atmosphere than anything else. Use the arrow keys to move, and be careful to avoid your evil doppelganger!

While it might not be immediately apparent, the game does have an ending (or rather, a goal) – though it isn't visibly acknowledged by a huge YOU WIN screen, or anything like that, when you reach it. You'll know it when you see it though... hopefully.


Leave a comment

Log in with to leave a comment.



That's way creepier than it seems! Cool visuals


Thanks :)


Liked this game. I think I won, I got to the "exit", but I'm not entirely sure. Being more maze-like and dropping the mini-map would give it more exploration. The way you did the floor and wall textures really added to it to make it feel a bit more like the episode.


Thanks :) Dropping the minimap is very good point, and I actually was on the fence if I should keep it or not. In the end, I decided to keep it to make sure that players understand that seeing the same things twice doesn't necessarily mean they ended up being in the same room twice (which could be especially confusing for people who haven't seen the episode).


I liked this. I thought it really evoked the feeling of the show.  I thought the floor texture being static was a strange choice initially (although I know it's a limitation of the simple raycasting engine you're using), but it grew on me as I went through the level. The strangeness matched the tone of the show. The main thing I would change would be to not use any texture filtering on the sprites, as I think it would make the art style feel more coherent.


Thanks, I'm so glad the atmosphere worked so well for you :) And you're completely right about the sprites – that's where I had to diverge from my initial idea the most, due to the time constraints I had. I know they feel a bit "dirty" now :)


Was a funky little game, I really liked the visuals :) Very creepy.


Thanks! :)


Thank you all for the feedback so far! This is my 5th jam game on itch, and I believe none of them had sound, so yeah, that's definitely an area I should improve in :)


And unsettling game to play for sure, much creepier than I ever expected from a game like this. Love the twin peaks series. Need some sound effects to bring the whole package together, but definitely gave me the right feeling! Great job!


Thanks! :)


Quite trippy ... I'm not sure who is the evil doppelganger (haven't seen the show). Got to the trees. It looks like a cool interpretation though. Needs some music/sfx to make the mood otherwise it felt a little hollow.


Thanks for the feedback! I'm glad you found it enjoyable without the context :)


It's quite a simple walking sim, but worth the trippy surrealist vibe. I wish there was more to it, the thumbnail caught my attention more than any other game in the jam. Best part is how this game was made, and I really appreciate it!


Thanks! And yeah, I wish I didn't have to cut half the features I envisioned, but I guess that's how game jams go :) (at least for me).