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I liked this. I thought it really evoked the feeling of the show.  I thought the floor texture being static was a strange choice initially (although I know it's a limitation of the simple raycasting engine you're using), but it grew on me as I went through the level. The strangeness matched the tone of the show. The main thing I would change would be to not use any texture filtering on the sprites, as I think it would make the art style feel more coherent.

Thanks, I'm so glad the atmosphere worked so well for you :) And you're completely right about the sprites – that's where I had to diverge from my initial idea the most, due to the time constraints I had. I know they feel a bit "dirty" now :)