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A jam submission

INFOHAZARDView project page

password: SECRET BASILISK
Submitted by Bonesaw Gaming (@BonesawGaming25) — 2 hours, 19 minutes before the deadline
Rated by 10 people so far

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INFOHAZARD's itch.io page

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Comments

Submitted(+1)

I shared the same quibbles as Joshua, so it doesn’t bear repeating. Very solid submission, and another that could find its way into my physical collection should it go to print. 

I can appreciate the minimal almost spartan design choices because you leaned so heavily into your content descriptions. The tables are quite helpful. Lots of room for a table to tell their own story with what you’ve provided. 

Developer(+1)

Thank you!

Submitted(+2)

I like the minimalist design and layout. Classic look. I think it's easy to read and is a solid adventure. I'm always a fan of memetic hazards/infohazards. I think the psychosis may be too strong though. Losing eyeballs in level 2 is a lot. And if blood and bile are pouring out your ears, that seems immediately terminal.

I like the tables and diagetic hinting. Also I love that you also used the word "organometallic" in your module. 

Having alcohol delay the effects is fun. This could almost be a drinking game.

What do you mean by "Give them a juicy clue from this one," exactly?

Great job!

Developer(+1)

Thanks! The "juicy clue" bit is meant to suggest that the GM should feel comfortable throwing the PCs a bone if they feel it will imrpove the experience. I think with random tables there is always a chance that a party will circle around something useful but never get the confirmation they need, so I want to put the idea in the watden's head that they can simply dispense info if it will really improve the experience of all involved.


I know this ties into a really embattled discussion about railroading so I won't take a stronger stance than that, just a thought that I had.

Submitted

As a long-time Eclipse Phase player & GM, me and infohazards go way back.  Art & Layout - 3 - get the job done. 

Developer

Not familiar with Eclipse Phase, I'll check it out. Thanks!

Submitted(+2)

I think there's lots of sauce that could still be added to the layout, but I am a sucker for a clean B/W aesthetic and it makes the excellent writing very tangible and useable! Love love the information psychosis table and the random logs, generally all-round great flow on information.

My quibbles: a couple mechanical terms don't super jive for me in a Mothership context. The double saves on Psychosis could just be one check at advantage, the dinos deal 2d4 damage instead of something like 2d5, and one NPC references a bonus action which works fine but threw me off for 5e reasons. Very small things! Overall huge favorite here. Love a freaky "peep the horror" moment!

Developer(+1)

I think when I realized I don't have the layout sauce my personal quest is to make a clean adventure that's packed with as much text and GM utility as I can possibly fit in one page haha

I appreciate your feedback! a) Definitely could rewrite this to a save with advantage, I don't know why I didn't think of that. b) Is there any reason that 2d5s is better than 2d4? I could also just use 1d10 but I prefer  the center-heavy distributions two dice gives you. c) yea, I went with "bonus action" because I figured the already widely understood meaning might give me better verbal economy, but I understand how that's a double-edged sword since it's evoking rules from a different system. If this continues to be a nitpick for people I'll just take it out.
Thanks again for your kind words and constructive critique!

Submitted(+2)

Since the MoSh box set only comes with 2d10 and 1d20, the general style suggested by TKG is to stick to rolls that can be made with those where possible!

Developer

Ah okay, that's good to know, thanks! Maybe I'll just switch it to 1d10 and shrug it off if my players get one-shot lmao

Submitted(+3)

Your tables and the description of  Information Psychosis are particular highlights. Your Logs table is especially evocative!

Developer(+1)

Thank you!