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It's bad luck to kill a seabird! Love the flavor of this, seems like something that GMs can easily introduce and looks like it would be really fun to slot into an ongoing campaign.
Edit: forgot to mention my one piece of constructive criticism--in the printer friendly version, the white text with the gray drop shadow on the white and gray background is a bit hard to read. Maybe gray text with a black shadow or just black text would be easier, I don't know.
Good catch on the printer friendly bit, will be tweaking that post jam for sure!
I loved this one on sight and will repeat praise from my previous feedback in that I think in-world artifacts and handouts are very underrepresented across all of ttrpgdom and are one of my favorite things about Mothership's 3PP scene in particular. Part of this necessarily needs to be statted and given Warden context otherwise the whole thing could be given over to players. On its own it's difficult to say this is anything less than near perfect in what it set out to do.
I suppose the solution to having a handout only version is simply to show or print one side so I can't find much fault in that!
Well-conceived, super useful tool to have at a Warden's disposal, solid visuals!
Art: Love it. I often tut at people relying on found public domain art but this is an example of doing it right, and of course combined with your own original work.
Writing: Great. It does a lot with a little. The visuals and words work together to tell a clear story.
Game Design: The concept is fantastic. Really original and could be slotted into many campaigns. I think the only omission is an indication of their speed or what a typical towing time would be like. Presumably it must be survivable, as long as the Warden rules that the ship can somehow produce food. It's less interesting if the players have no choice but to attack. I think some guidance there would be good... are we talking about trading 1D5 years of lifespan for a tow, 2D10?
Theme: Does Coleridge count as "ancient"? Well, the mariner is ancient and the poem will be ancient by the time we're doing Mothership things in this Universe, so I'll allow it.
Layout: Looks great and is easy to read. If you wanted to fit more material in, there's room for it, but it's hard to criticize anything here.
Utility: Only complaint is the same as for Game Design, leaving the Warden entirely on their own to figure out what the travel time would be and whether that's survivable without cryo.
Favorability: I'll be surprised if this isn't in the Top 10, although I've been surprised before.
More guidance on travel time is definitely something I'll plug in post jam! A rolled travel time for each destination on the random table might be the angle I take. Thanks so much for all the feedback, super appreciated!