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Bonesaw Gaming

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A member registered Feb 05, 2025 · View creator page →

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Hi Pietro, I've reuploaded the .pdf without the crop marks/bleed. I was able to print this correctly by using zero margins so I didn't notice the issue, but the current version is correct. Please let me know if this works better for you!

Also, to thank you for pointing out this oversight I'd like to offer my next pamphlet for free. Follow me here or DM me on reddit and I'll send you a copy.  Probably later this summer or early fall.

Can you try to reduce the margins to zero when you print it? In the meantime I'll talk to the person who helped me with layout, thank you for bringing this to my attention!

Honestly this had no right to be as creepy as it was lmao

Hi Pietro, sorry, I just saw this. Could you help clear up the issue for me? Maybe I can send you another version of the file if you haven't solved the issue yet.

Great entry! It looks really good and clean and ominous. You get really good mileage out of your space with way you use your sections, particularly the known/unknown lore dump and the timeline.  The objectives are clear, the only thing I would tweak would be to make the repair goals a little more clear.  Maybe fetching some sort of mcguffin "we need the [part] from the [location] to fix the platform" would be helpful for me and other new DMs, but also I think that a lot of groups would be fine without this level of detail.
 

That's funny that we landed on similar themes. I just read yours, it's great, going to leave an in-depth review as well. As for your notes, I really appreciate the kind words. I know the layout is not so good so I am looking forward to releasing an updated version soon!

Thanks for the detailed feedback! I have been hearing some similar feedback so I might polish it up into a v2.0 when I have some time.

Very clean, very straightforward to implement. I love some procedural generation and random tables so I will definitely be putting this on my short list of one-shots to run. Only thing I can think of is that I wouldn't hate some more interesting goals to work for but the warp cores (and the croc) should do a good job of driving the players forward. 

This is wildly creative and really awesome. Only substantial criticism is it requires a bit of a heavy lift on the DM to create and embody all of these characters from potentially limited notes. It also creates a bit of a PC/player rift as players have to pretend that they can't understand PCs on the other side of the mirror, which could create a metagaming challenge or break immersion. But overall it's beautiful, it has all of the information in it to run it well and I appreciate that it even spells out the kind of prep that the warden will have to do so there's no surprises. Awesome job!

Thanks for the feedback! Do you have an example of a danger clock? There were a few implementations I considered and I'm not really married to the IP stat if it's too clunky. Could also just make body saves every X minutes and progress a level if that's easier.

Really cool and unique monster. Looks great and laid out well but could use some minor TLC to increase clarity of writing. Only major note is that absent some more concrete tables or timelines regarding monster attacks/events, it's a bit open-ended, but a creative DM looking for a "players vs the DM" scenario will really enjoy that. Would also be nice to see some more discoverable exposition for the monster because I can see players missing out on a lot of the cool details. Great adventure!

This rules. Really clean, great map and mechanical instructions, really creative. A few minor layout issues, especially on the spread, but nothing that meaningfully detracts from the work. Only things I'd really like more of is some sort of mystery for the crew to chase: I don't know if the adventure has a clear path for the crew to discover what's going on or why, but it's not really necessary and even if you wanted that it's not a super heavy lift for the DM.

This was really cool to read.  Biggest points for overall look and vibes and generally just being wildly imaginative.  I thought it might be taking a lot from Iron Lung but really it's its own thing. I have two major suggestions: firstly, it could use a bit of proofreading for minor spelling/grammar issues, as well as some fixes to readability (low contrast font/background at times), line spacing, etc. Secondly, it would benefit greatly from a short paragraph condensing the main idea at the beginning of the pamphlet. A lot of things are referenced before they're actually spelled out which makes the reader have to do a bit of mental legwork as they try to understand the adventure.  Really cool though, great maps especially!

Thank you for the in depth feedback and the positive words! I actually haven't played ABH yet so I didn't realize the similarity. You absolutely have my blessing to reskin the monster to a nautilus or something. And yea, I was feeling a bit of a time crunch so I know that the design is not great but I appreciate you specifically calling out the writing despite the bare bones layout.

Created for the Triptech Game Jam.  Will post as soon as it's approved!