While not the flashiest design wise, I gave full marks for Polish due to the sheer quality and clarity of the content. The writing is clever and thematic, and a user-friendly layout combined with the depth of the mechanics provided makes me confident I could run this after a single read-through. I love the quotes for the NPCs, an example of how much detail and flavor you packed in. I also really like the mechanics to reverse the curse and calling out specific skills. Great work on a clean and streamlined adventure that I can't wait to run!
As a side note, I also went with an aquatic theme that features infection and transformation, and I love your take on it. I might mash our two modules together the next chance I have to run Mothership.
Play scenario
CARCINIZATION's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Usability - How "pick up & play" is this for a Warden? | #9 | 3.638 | 3.750 |
Favorability - how much do you personally like the submission? | #19 | 3.456 | 3.563 |
Overall | #21 | 3.426 | 3.531 |
Polish - How is the overall look/vibes/writing & design? | #25 | 3.092 | 3.188 |
Theme - How well does it match the Jam's Theme? | #27 | 3.517 | 3.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I enjoyed the writing style and the personality it lends to the module. I think some extra artwork could help boost the aesthetic. I like the PC infection stages and "Reverse the Curse" but it might be more user friendly if they were more integrated into existing Mothership systems. I enjoyed this module a lot!
- I am a new warden, so my feedback is based on what I had questions about after reading, and what made me feel particularly excited about the module/like I could run it. ? How do NPCs progress through the carcinization process? Is it auto infection if larvae are shed in a populated area and a new stage every 10 mins without rolling for Infection Progress? ? How to decide when the objectives "clean up the parasites, and get the fishing operation up and running" are considered completed? ? If characters besides Rainier make it to Pincer stage, do they all need to be killed since the cure only reverses up thru level 3? + The life cycle and stages of carcinization seem really fun, and I like that there is a armor benefit to the PC. + Bertha Greene + "comically large pair of SHELLFISH CRACKERS (1d10 crushing damage)" + the writing of the module overall is quite funny and the characters are interesting + The option to have the larvae follow you onto the ship if the monster is not defeated
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