Great work in all categories. Wonderful wierd science concept.
Myrmidont
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A member registered May 16, 2024 · View creator page →
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A Broken Piece of Heaven jam comments · Replied to GiantBrain in A Broken Piece of Heaven jam comments
Misbegotten Children of Izanami jam comments · Posted in Misbegotten Children of Izanami jam comments
Temujin and the Iron Bridle jam comments · Replied to ASpinosaurusNamedSimone in Temujin and the Iron Bridle jam comments
Calling Upon the Bright Blizzard jam comments · Posted in Calling Upon the Bright Blizzard jam comments
Thrice-Bound in the Sigil Vault jam comments · Posted in Thrice-Bound in the Sigil Vault jam comments
P.O.L.A.R.O.I.D. jam comments · Replied to Nicholas Robinia - Ravensridge in P.O.L.A.R.O.I.D. jam comments
- Art 4 - Very good overall, but the white text on the red panels is a bit hard for me to read. The non-selectable text is also a small issue for on-screen accessibility.
- Writing 3 - some typos like 'Revalation' and 'eanxiety' should have been caught with spellcheck.
- Game design 3 - I feel like I need more clarity and detail on what each stage of the Revelations consist of and what thresholds players need to cross to get to them. through exposure to the Ichor.
- Utility 3 - I feel like if the players are investigating/stealthing into a location like the Bio-Syn lab, I would want a lot more information on how many people are present, the layout, etc.
Sorry I wasn't clear. The top and bottom edges of the card are short edges. The left and right edges of the card are the long edges.
On every card, you have that arrow that points "to the previous room", which is always at the bottom of the card when viewed on screen.
Similarly, all the "dead end" cards always have an entry point that leads to the bottom edge of the card (when viewed on screen).
I was trying to suggest that if the arrow sometimes pointed at the left or right side of the card, or the dead end's entry/exit lead to the left or right of the card ("a long edge"), instead of always the bottom, that would increase the variety of layouts.









