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(+1)

I really enjoyed the creative concept and play on words in the title. 

A bit confused by some elements; mostly the 7 people in the Bunker not being able to fit in the 12 person Rover -  there might not be over 5 PC crew alive by this point!). These NPCs are likely to be a significant source of drama/conflict, could be fleshed out more (especially if they attempt to take the rover by force!)

That's a huge catch! The Rover stats were the last thing I added and I never got to checking them, I'm also pretty sure it won't last long enough but I never did the math.

I was going for a moral dilemma, still solvable with creativity like dismantling the interior or tying a plant as a cart or riding on top. The survivors being an opposing force didn't come to me but that's also a potential angle if the players show no care for them.

Totally something to fix for the post-jam version.