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(+1)
  • Feels inspired by Cube, Hypercube, and Diamond Dogs so that's a big yes from me.
  • Really like the aesthetic and graphic design. 
  • The main issue I anticipate is the players not understanding what they have to do to escape the pocket dimension. 

Thanks for the feedback! That's a good point, I might want to rethink the wording and look of the related room.