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A jam submission

Diamond Crushing DepthView project page

A minimal adventure for Sci-Fi tabletop RPGs
Submitted by puzzleddev — 5 hours, 22 minutes before the deadline
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Diamond Crushing Depth's itch.io page

Results

CriteriaRankScore*Raw Score
Theme - How well does it match the Jam's Theme?#74.1234.250
Polish - How is the overall look/vibes/writing & design?#183.6993.813
Overall#273.2743.375
Favorability - how much do you personally like the submission?#283.1533.250
Usability - How "pick up & play" is this for a Warden?#382.1222.188

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

hiya, here are some stray notes i took while reading this one!

this is some of the cleanest art/layout i have seen yet, great work. from the connecting letters in the title, placement of art pieces, and... my god. that map. spent far longer than i meant to just staring at it. beautiful details. an absolute treat

great characterization of keir delivered very efficiently. 

i don't think i've seen any representations of gas giant diving before, so it is really cool to see! just recognizable enough in the "undersea" way, just foreign enough to keep you off-balance.

really cool work here -- super evocative name that everything in writing explores and expands upon. 

Submitted

Very neat visually.

Unfortunately I can't run this "as is" without prep, and although the diagram looks good, it's not especially usable for tracking where people are. 

Jam Judge (1 edit)

This is some supremely evocative writing! And my god, the visuals are just so damn good. I love basically every bit of this. Half the game in TTRPGs is posing interesting questions to your players, and this module has a great series of questions. Especially for lethal games like Mothership, a villain who can be reasoned with and "beaten" without direct combat is incredibly welcome. I love a "8d10 instant death parasite" horror as much as the next guy, but they can typically only be run one or two ways. Kier by comparison is a really open-ended and compelling figure and pairing him up with a combat android means you can spin the conflict in a variety of ways!

Only things holding it back for me are some minor typos throughout the text, and I think maybe adding more content to the inside (or shifting existing content to the inside) to balance out the composition since the map leaves a lot of empty space around it. I also think the numbers keying each room on the map could be enlarged/given a white-on-black treatment to make them pop a bit more as they sort of disappear into the linework of the illustrations currently.

Phenomenal work overall! Another of my frontrunners!

Submitted

This is, of course, utterly gorgeous, and what text there is, is well-written (minus one typo I see at the bottom of the center panel: "They you aren't alone down there." — presumably meant to write "That"). 

There's not much to criticize, because there's not much here beyond the basic concept and a kick-ass map. If I have to complain about something, the idea of gasses penetrating due to "Hull Crystalization" strains credibility even within a sci-fi scenario in that at those pressures, any sort of structural failure of the hull seems like it would result in catastrophic implosion. I can't imagine "springing a leak" being a thing at Diamond Crushing Depth.

The only category I can't give great marks for is usability. Will I admire this again? Yes. Use the map for something? Maybe. Grab it when someone wants to play Mothership and I haven't prepped anything? Definitely not.

I know it's rules agnostic, but coming up with stats is (for me) the easiest part of adventure prep and Mothership is story-first anyway, so I don't mind the absence of mechanics. However, aside from the map (which is amazing, in case I haven't stressed that enough), there's really just more of a concept here than a scenario. And concepts are easy to come up with. If I'm using a module rather than rolling my own, it's because I don't have time to flesh out an environment, create a timeline of events, plan possible encounters, name NPCs and figure out their quirks, etc.

As a piece of inspiring art, this is awesome. But it's frustratingly awesome in that it makes me wish there was enough there that I could run it without being asked to basically ad-lib the entire adventure aside from the premise.

HostSubmitted

This module has vibes out the wazoo, haha. Its the kind of thing that you read and just want to run something in this space. My only real problem is that this sits somewhere between a Setting Guide and an Adventure… if its a Setting guide it needs just a bit more setting (what you have is GREAT, just give me more!) if its an Adventure it needs to do a better job at helping the Warden know how to run it.

Top marks for Polish, Great use of Theme, needs work for Usability!

Submitted(+2)

Really cool use of the theme, I love what you've done with this overall. Here is some constructive criticism:
+ Presentation overall is pretty great, I like the layout and how the random tables are presented.
+ The text that is here is very evocative, and I like how the variation in 'the lie' leans into different forms of horror.
+ The map is very cool!
- it feels a bit vague as to what happens within this trifold, the text is evocative, but there is minimal direction or clarification on how to run this.
- Unclear about how/when the pacing of the horror unfolds
- Feels like this needs a fair bit of prep-work to cover the gaps in what the trifold leaves unsaid.
- the map is very cool, but I feel like it could be shrunk and the space could be used to add more context to the module as a whole.

HostSubmitted

Hey puzzleddev, I just got a word from TKG letting me know they haven’t received a submission for 3rd party licensing approval. Make sure you send your module as well as your contract in to 3pp@tuesdayknightgames.com

Thanks!

Developer(+2)

My submission is not specific to the Mothership RPG. It is system agnostic and, therefore, does not require licensing.

HostSubmitted

copy that, i’ll let them know! looking forward to reading your submission!