Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Song For A SoulView project page

A Sword & Sandals adventure in VR for Mothership TTRPG
Submitted by Myrmidont — 1 day, 20 hours before the deadline
Rated by 10 people so far

Play game

Song For A Soul's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Great premise and some interesting ideas! While I understand some of the aesthetic choices I would focus on readability, between the map and the dark marble background, or maybe just a clean printer-friendly version.

Submitted

Top-notch interpetation of the theme with tons of layers that link the sci-fi elements to classical mythology! A great mini-setting that just has so many fun details across the writing. Excellent hooks, great throughlines to keep Wardens and players focused in a pretty sandboxy setting, and some really fun obstacles with a good amount of possible solutions!

I think the visuals and layout could definitely be punched up - the map is a fun concept but would be certainly more useable with full illustration, and I'd love to see a more dynamic cover - but nothing gets in the way of the useability for me and it still aligns solidly with the atmosphere you're going for!

One of my favorites so far. Gotta plug this into my Prospero's Dream campaign somewhere!

Submitted

Well, I love the themes here. Big fan of the use of a slick world to recreate the mythic Greek underworld. I found the center aligned text pretty distracting, I’d probably revisit that design decision. The styx water is overpowered from a purely mothership perspective, though I have to admit that the idea of removing conditions along with memories is titillating. I like the effect you were reaching for with the map, I don’t think it landed exactly but it was a bold decision and evokes a certain slick world advertising hell that I appreciate. You have some pretty inconsistent formatting for key concepts throughout the document and naming, which would hurt utility in general. I like the weapons table and random encounters, they seem like fun additions to the game. Last constructive note is you make a note to trigger Stress, but that doesn’t really tell the warden what happens. The common language is gain 1 Stress, or Fear Save or gain 1d5 Stress. A good entry, I look forward to seeing your future endeavors.