Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Well, I love the themes here. Big fan of the use of a slick world to recreate the mythic Greek underworld. I found the center aligned text pretty distracting, I’d probably revisit that design decision. The styx water is overpowered from a purely mothership perspective, though I have to admit that the idea of removing conditions along with memories is titillating. I like the effect you were reaching for with the map, I don’t think it landed exactly but it was a bold decision and evokes a certain slick world advertising hell that I appreciate. You have some pretty inconsistent formatting for key concepts throughout the document and naming, which would hurt utility in general. I like the weapons table and random encounters, they seem like fun additions to the game. Last constructive note is you make a note to trigger Stress, but that doesn’t really tell the warden what happens. The common language is gain 1 Stress, or Fear Save or gain 1d5 Stress. A good entry, I look forward to seeing your future endeavors.