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(+2)

I like the minimalist design and layout. Classic look. I think it's easy to read and is a solid adventure. I'm always a fan of memetic hazards/infohazards. I think the psychosis may be too strong though. Losing eyeballs in level 2 is a lot. And if blood and bile are pouring out your ears, that seems immediately terminal.

I like the tables and diagetic hinting. Also I love that you also used the word "organometallic" in your module. 

Having alcohol delay the effects is fun. This could almost be a drinking game.

What do you mean by "Give them a juicy clue from this one," exactly?

Great job!

(+1)

Thanks! The "juicy clue" bit is meant to suggest that the GM should feel comfortable throwing the PCs a bone if they feel it will imrpove the experience. I think with random tables there is always a chance that a party will circle around something useful but never get the confirmation they need, so I want to put the idea in the watden's head that they can simply dispense info if it will really improve the experience of all involved.


I know this ties into a really embattled discussion about railroading so I won't take a stronger stance than that, just a thought that I had.