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sharing screenshots

A topic by technomancy created 70 days ago Views: 280 Replies: 11
Viewing posts 1 to 12
Jam HostSubmitted(+4)

How about sharing some screenshots of your work in progress?

Here’s one from our game:

Submitted(+2)

Submitted (1 edit) (+2)

Submitted (1 edit) (+3)

A little video on fedi

Submitted (1 edit) (+3)

Not much of a game yet, but I have been having fun turning this shader into something interactive:

Looks horrible due to compression and file upload limit of itch though

Submitted(+2)

Making progress with the core game loop of "Meow Train" where you are helping passengers get to their train on time.

Submitted (4 edits) (+3)

Jeez, you guys screenshots all look so much more polished than mine :D can't wait to try your games. Anyway, this is where I'm at now:


Submitted(+3)

I’ve got the island generation down, and the constraint based placement of landmarks and objects working. Now time to find out how to make it fun

Island Generation Example

Submitted

Enemy swarms work! Art pass tomorrow.

HostSubmitted (1 edit)

I hesitate to call this a game but the jam has been a nice opportunity to work on a little multiplayer tech demo using Liberated Pixel Cup assets.


Submitted

Not a screenshot per se, but something I posted somewhere else to explain why I hadn't gotten something done:

And what the heck, here's a screenshot too:


Submitted(+1)

Finally did my pixel art! The most fiendish enemies ever.