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A jam submission

MacroKnightView game page

Old-school platformer
Submitted by Gene Pasquet — 18 hours, 25 minutes before the deadline
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MacroKnight's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity - how original is the idea?#113.0794.000
Overall#162.5343.292
Presentation - how does it look/feel?#172.3093.000
Entertainment - how enjoyable is it?#202.2132.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Got it going on Win10. Nice spare 80's look, very responsive. Still not quite sure how macro can be used strategically, but did use it (mainly to climb stairs). Seemed to have a problem with the skeleton enemy -- if I touched him it started over. If I hit him, start over. If I try to jump over him... walk around him... Start over! ; - ) Amusing to see a game like this using "hyrule" (as in the Zelda games).

Developer

Glad you managed to get it running on Windows, that's not a platform I could test with.

To pass the skeleton you can jump, then hit the macro button mid-jump and move forward over it. There are other ways, feel free to experiment :-).

The player attack move has not been implemented, which is why you're unable to defeat the enemy...

Submitted

Neat concept! Installation worked well once I had the right python modules installed.

Submitted

I had to modify the requirements.txt to use hy 1.0.0 instead of 1.1.0. Also, the makefile could really use a clean directive... a couple commands failed and I had to figure out what dependency was missing instead of remaking. Other than that it ran fine on Ubuntu 20.04 LTS on a 2012 Macbook Pro.

The macro command is so cool!!! I really enjoyed trying combinations and the puzzle platformer feel of the game.

I did find a couple bugs, mostly involving spamming buttons during the macro playback (hard crash on the values list), as well as using macros to no-clip out of most of the levels. Though honestly going hacker mode with the macros was more of a feature than a bug, as it doubled my replay value and enjoyment.

The concept is really creative and I really hope you continue to work on this game! :)

Submitted

I can’t get the game to run unfortunately. It doesn’t output an error, but no window opens up:

$ make
.venv/bin/hy src/macroknight/game.hy
pygame 2.6.1 (SDL 2.28.4, Python 3.11.11)
Hello from the pygame community. https://www.pygame.org/contribute.html
Developer

Hi Fuglesteg, sorry for not responding sooner; its really difficult to tell what may be wrong from the log messages. Could you give more information about your system like what OS you're running so I can try in a VM? Thanks!

Submitted

Hey! No worries. I’m running linux (guix system) with xorg. I agree the log is not very useful, just wanted to show that I’m not getting an error hehe. Maybe there is a verbose flag or something?

Developer

I've had the same issue trying to run the game on Debian stable; there the problem can be solved by installing the libsdl2-gfx, libsdl2-image libsdl2-mixer, libsd2-ttf packages. Maybe the situation is the same on Guix? Note that even with those installed, the game takes strangely about 30s to start when it is almost instant on Arch or Debian testing.