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Fuglesteg

17
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10
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A member registered Jun 04, 2018 · View creator page →

Creator of

Recent community posts

Thanks for the kind words! Glad it worked for you! :)

Hey! No worries. I’m running linux (guix system) with xorg. I agree the log is not very useful, just wanted to show that I’m not getting an error hehe. Maybe there is a verbose flag or something?

Thanks for the comment! Had to google “vacuole” lol, haven’t heard that name since high school science haha.

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Thanks for the comment and amazing compliments! Blob AI is amazingly simple so not surprised you can cheese them like this haha.

As you pointed out shutdown is not very graceful and unfortunately it’s the same on linux. I have a fix for it now, which I will upload after the rating period is over.

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Hey! Sorry about that. As someone pointed out earlier the linker path is set to the default path on Guix system. This is my fault for not checking the linker paths properly. You can fix it with patchelf running patchelf --set-interpreter /lib64/ld-linux-x86-64.so.2 glob

Thanks! Agario was definitely a big inspiration.

I can’t get the game to run unfortunately. It doesn’t output an error, but no window opens up:

$ make
.venv/bin/hy src/macroknight/game.hy
pygame 2.6.1 (SDL 2.28.4, Python 3.11.11)
Hello from the pygame community. https://www.pygame.org/contribute.html

Hahaha, yeah it’s very impressive what people do with the time!

Thanks for the comment, glad you enjoyed it!

Thanks!

Interesting, and sorry that it didn’t work. First time using deploy so not quite sure what I have to change. I’ll have to look into it!

I love spore so that is a nice compliment haha

Great ending hahaha

Amazing lore

Cool technology choice! Never heard of macroquad before. Seems like you can softlock the game quite easily though, simply by moving in the opposite direction.

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Not much of a game yet, but I have been having fun turning this shader into something interactive:

Looks horrible due to compression and file upload limit of itch though

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There’s this listing on the lispgames wiki: https://github.com/lispgames/lispgames.github.io/wiki/Common-Lisp#user-content-Game_Engines

There might not be any which are both complete and easy to use though. But if you use sketch or raylib bindings you could at least get an easier graphics API and build a simple game loop on that.

I’ve never used it personally, but trivial-gamekit: https://github.com/borodust/trivial-gamekit. Seems to have a lot of features.

My entry is using a custom 2d engine that has as a goal to be easy to use, but it’s in very early stages and is being glued together for this jam hehe.

Thanks man, so glad you enjoyed it :)