A (very inefficient) implementation of suika game in guile hoot (didn't end up finishing but here's what works so far). Left/right arrows to move, space to drop balls. Link to source: https://github.com/mehimme/balls
Slugger """ Why do these bats keep chasing me? Why won't they just leave me alone? I don't want to be rude but I'll WAF if I have to! """ About You play as a lil' pug named Slugger who just wants to be left alone. 1. Don't let the bats touc...
Cursed by the dragon in the end, the hero has transformed into a horrifying monster roaming the wilds. source code: codeberg Goal Kill enemies, get XP(eXecution Points), face stronger enemies, and finally break free. Controls Arrow keys: mo...
Controls Movement - D pad (by default WASD) Use top card in hand (top left of the screen) - Y (by default SPACE) Reset puzzle - X (by default LEFT SHIFT) Skip/Navigate Levels - Left and Right Bumpers (by default MOUSE 1 and 2) You can chang...
Glob is a game about being a blob who eats other blobs to become the biggest. However while you are hunting your prey, other blobs are hunting you. The bigger blobs eat the smaller ones until someone eventually wins by becoming big enough t...
Save a cute dragon’s friends in a jump-n-puzzle. The code lives at hg.sr.ht/~arnebab/drachi Drachi is free licensed (GPLv3 or later) and uses free licensed artwork, some by thirdparty artists who released it under CC licenses (thank you!)...
A sprint racing minigame created for the Spring Lisp Game Jam 2025. Uses Common Lisp as the implementation language. Published under the GPLv3. Similar mechanics to the bond racing minigames from SW: KotOR. Try to hit boost pads and watch o...
In this hex based rogue like you travel the wasteland looting and pillaging. Upgrade your vehicles and get better weapons, but make sure you don't run out of fuel. The wasteland can be harsh on those stranded without hope. Make sure you eat...
what is this even last year, I made an Emacs Lisp program that generated a Game Boy ROM. it wasn't much of a game though. this year, I stepped it up and made an Emacs Lisp program that generates a Game Boy Advance game! it's actually a game...
Nothing really works but I'm submitting it to the Lisp Game Jam anyway, since the game jam instructions advise us to submit failed projects as well as successful ones. Life got in the way and I just haven't had time to complete any of this...
This is my submission for Spring Lisp Game Jam 2025. It's literally just a very simple Snake game to test my own little game engine made with Rust macroquad and rust_lisp library. The engine architecture is quite simple: I use `macroquad` f...