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Debris Dawn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation - how does it look/feel? | #3 | 4.188 | 4.188 |
Entertainment - how enjoyable is it? | #5 | 3.438 | 3.438 |
Overall | #5 | 3.688 | 3.688 |
Creativity - how original is the idea? | #7 | 3.438 | 3.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game taught me that if I were out in the hexagonal wasteland I'd probably starve. Nice graphics and atmospheric background music. I felt really limited by only having 4 inventory slots and I never made it very far but it was cool!
Thanks for playing! You’ve got to get yourself some wheels for some extra carry capacity. No one survives on foot in the wasteland
Gives me an 80's 4X feel. Hexes are nice and water/terrain works well. Liked that cells were also containers. Couldn't really seem to figure out interactions.
Was really enjoying my playthrough and learning how to repair vehicles, unfortunately this happened. I tried to get into a boat that needed fuel with 2 sheet metal and 10x fuel on my person.
Needless to say, this project is ambitious, yet somehow executed near impeccably in such a short amount of time. Bugs aside, the hex grid, the art, the music, the resource systems, even the modified A*, all come together for a game that feels like someone puts months into it, not just a week and a half.
Similar to Gnomic Vengeance, I look forward to playing the updated version. :)
Thanks for sharing! @mattley found it about 10 min after the jam closed Sunday night.
It’s a Lua5.4 specific error. It handles string casting differently than luajit / lua5.1.
The windows, linux and .love file should all work.
I keep getting that string concat error I posted on fedi after about 20 moves
Found the issue! It had to do with how I was building the keys to reference my generated water autotiles :/. Hence why it was showing up when entering water (or when the game restarted and it was trying to reference the player, as if they were on water).
https://alexjgriffith.com/temp/debris-dawn-patch-1.html
Doesn’t start for me, the console contains this error: “Cannot create texture: pixel width of 4225 is too large for this system.”
Thanks for sharing. I generate an intermediate image at start up, which is very wide. I’ll see about turning it into a grid.
Which CPU and GPU are you running?
It’s an i3-10110U. The max texture size is 2048 according to ”gl.getParameter(gl.MAX_TEXTURE_SIZE)”.
Seems like a reasonable limit. I can definitely wrap the generated image. It’s an easy enough change to make
I’ve put up a build here that limits the width of the intermediate canvases generated to 2048 px. I haven’t made any other changes in this version.
https://alexjgriffith.com/temp/debris-dawn-0.1.0.html
Thanks! Works well now