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A jam submission

Debris DawnView game page

A hex based rogue like where you search the wasteland for materials to save your village.
Submitted by Alex ☕🇨🇦 — 6 hours, 8 minutes before the deadline
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Debris Dawn's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation - how does it look/feel?#34.1884.188
Entertainment - how enjoyable is it?#53.4383.438
Overall#53.6883.688
Creativity - how original is the idea?#73.4383.438

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted(+1)

This game taught me that if  I were out in the hexagonal wasteland I'd probably starve. Nice graphics and atmospheric background music. I felt really limited by only having 4 inventory slots and I never made it very far but it was cool!

Developer(+1)

Thanks for playing! You’ve got to get yourself some wheels for some extra carry capacity. No one survives on foot in the wasteland

Submitted(+1)

Gives me an 80's 4X feel. Hexes are nice and water/terrain works well. Liked that cells were also containers. Couldn't really seem to figure out interactions.

Submitted(+1)

Was really enjoying my playthrough and learning how to repair vehicles, unfortunately this happened. I tried to get into a boat that needed fuel with 2 sheet metal and 10x fuel on my person.

Needless to say, this project is ambitious, yet somehow executed near impeccably in such a short amount of time. Bugs aside, the hex grid, the art, the music, the resource systems, even the modified A*, all come together for a game that feels like someone puts months into it, not just a week and a half.

Similar to Gnomic Vengeance, I look forward to playing the updated version. :)


Developer(+1)

Thanks for sharing! @mattley found it about 10 min after the jam closed Sunday night.

It’s a Lua5.4 specific error. It handles string casting differently than luajit / lua5.1.

The windows, linux and .love file should all work.

Submitted(+1)

I keep getting that string concat error I posted on fedi after about 20 moves

Developer

Found the issue! It had to do with how I was building the keys to reference my generated water autotiles :/. Hence why it was showing up when entering water (or when the game restarted and it was trying to reference the player, as if they were on water).

https://alexjgriffith.com/temp/debris-dawn-patch-1.html

Submitted

Doesn’t start for me, the console contains this error: “Cannot create texture: pixel width of 4225 is too large for this system.”

Developer

Thanks for sharing. I generate an intermediate image at start up, which is very wide. I’ll see about turning it into a grid.

Which CPU and GPU are you running?

Submitted

It’s an i3-10110U. The max texture size is 2048 according to ”gl.getParameter(gl.MAX_TEXTURE_SIZE)”.

Developer

Seems like a reasonable limit. I can definitely wrap the generated image. It’s an easy enough change to make

Developer

I’ve put up a build here that limits the width of the intermediate canvases generated to 2048 px. I haven’t made any other changes in this version.

https://alexjgriffith.com/temp/debris-dawn-0.1.0.html

Submitted

Thanks! Works well now