Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Doesn’t start for me, the console contains this error: “Cannot create texture: pixel width of 4225 is too large for this system.”

Thanks for sharing. I generate an intermediate image at start up, which is very wide. I’ll see about turning it into a grid.

Which CPU and GPU are you running?

It’s an i3-10110U. The max texture size is 2048 according to ”gl.getParameter(gl.MAX_TEXTURE_SIZE)”.

Seems like a reasonable limit. I can definitely wrap the generated image. It’s an easy enough change to make

I’ve put up a build here that limits the width of the intermediate canvases generated to 2048 px. I haven’t made any other changes in this version.

https://alexjgriffith.com/temp/debris-dawn-0.1.0.html

Thanks! Works well now