It’s an i3-10110U. The max texture size is 2048 according to ”gl.getParameter(gl.MAX_TEXTURE_SIZE)”.
Seems like a reasonable limit. I can definitely wrap the generated image. It’s an easy enough change to make
I’ve put up a build here that limits the width of the intermediate canvases generated to 2048 px. I haven’t made any other changes in this version.
https://alexjgriffith.com/temp/debris-dawn-0.1.0.html
Thanks! Works well now