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Mark Damon Hughes

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A member registered Nov 08, 2014 · View creator page →

Creator of

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Game feel is nice, boss fight is tolerable, the ending is… not OK.

Crashed in a fight:

Error

attack.lua:45: attempt to perform arithmetic on field 'time' (a nil value)

Traceback

attack.lua:45: in function 'update-callback'
action.lua:14: in function 'update'
ctrl.lua:224: in function 'update'
pfbs.lua:325: in function 'update'
game.lua:220: in function 'update'
[C]: in function 'xpcall'

They're installed in Library/Frameworks, should be the same?

Played on telnet, worked perfectly fine, just like the BASIC version did 40 years ago.

You guessed 2 atom(s) correctly.
The actual state of the board was:

  01234567
v ........ 8
u @....... 9
t ........ a
s ........ b
r ........ c
q .....@.. d
p ........ e
o ........ f
  nmlkjihg

You scored 12 point(s).
Thanks for playing!

Mac version, even with SDL2 ttf installed, fails with 

> Debug: Can't resolve foreign symbol "_TTF_Init"

Apparently the Linux binary is chicken-csi, so either symlink it, or change it in the first line of eldritch.scm (make sure the -s is still there!)

If you're having troubles running it, make sure you can reach your Chicken 5 install:

csi
CHICKEN
(c) 2008-2018, The CHICKEN Team
(c) 2000-2007, Felix L. Winkelmann
Version 5.0.0 (rev 12f2f2cc)
... buncha stuff ...
#;1> (display "Chicken is delicious!\n")
#;2> ,q

If not, figure out where it installed and add that to PATH, or just:

PATH=/usr/local/bin ./src/eldritch.scm

Worked great until I typed something other than a legal move, and then it got stuck not accepting any input. Maybe use some ANSI to clear the screen between moves, and filter the input.

What happened here, why was Mystic Dungeon removed? It's actual '80s game tech.

Actually works, head hitbox is a little small.

Crashes on Mac:

dyld: Library not loaded: @rpath/sfml-audio.framework/Versions/2.4.2/sfml-audio

  Referenced from: Eternal_Horizon_Mac_Jam/./Eternal Horizon
  Reason: image not found

"unable to find game", the Mac launcher says.

I wrote this for Procjam 2014, and I'm getting back into it for a Halloween horror update.

Dormanica is a classical dungeon crawler, 90° turns in a blocky maze full of weird monsters of various elements and powers. You can brute-force fight your way through, or use magic from a limited supply of scrolls, or sneak and evade everything except the level boss. First few levels should be pretty easy, but scales up quickly.

It's now much easier to play on desktop with keyboard. Fixed spells with the same or missing textures. Fixed commands which could play out of order. Took out the turn timeout, that was just mean.

Known issues: Only tested on Safari, may have browser compatibility, sending me any errors from console would be helpful! Keyboard response seems OK, but I know that can vary; I'd like to hear about any issues. WebGL slows down after some time, which isn't too big a problem since a game doesn't last that long unless you're very lucky, but I'm working on it.