Game feel is nice, boss fight is tolerable, the ending is… not OK.
Mark Damon Hughes
Recent community posts
Crashed in a fight:
attack.lua:45: attempt to perform arithmetic on field 'time' (a nil value)
attack.lua:45: in function 'update-callback'
action.lua:14: in function 'update'
ctrl.lua:224: in function 'update'
pfbs.lua:325: in function 'update'
game.lua:220: in function 'update'
[C]: in function 'xpcall'
Played on telnet, worked perfectly fine, just like the BASIC version did 40 years ago.
You guessed 2 atom(s) correctly.
The actual state of the board was:
v ........ 8
u @....... 9
t ........ a
s ........ b
r ........ c
q .....@.. d
p ........ e
o ........ f
You scored 12 point(s).
Thanks for playing!
If you're having troubles running it, make sure you can reach your Chicken 5 install:
(c) 2008-2018, The CHICKEN Team
(c) 2000-2007, Felix L. Winkelmann
Version 5.0.0 (rev 12f2f2cc)
... buncha stuff ...
#;1> (display "Chicken is delicious!\n")
If not, figure out where it installed and add that to PATH, or just:
I wrote this for Procjam 2014, and I'm getting back into it for a Halloween horror update.
Dormanica is a classical dungeon crawler, 90° turns in a blocky maze full of weird monsters of various elements and powers. You can brute-force fight your way through, or use magic from a limited supply of scrolls, or sneak and evade everything except the level boss. First few levels should be pretty easy, but scales up quickly.
It's now much easier to play on desktop with keyboard. Fixed spells with the same or missing textures. Fixed commands which could play out of order. Took out the turn timeout, that was just mean.
Known issues: Only tested on Safari, may have browser compatibility, sending me any errors from console would be helpful! Keyboard response seems OK, but I know that can vary; I'd like to hear about any issues. WebGL slows down after some time, which isn't too big a problem since a game doesn't last that long unless you're very lucky, but I'm working on it.