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A jam submission

FallenView game page

It's a non binary world after all
Submitted by alexjgriffith — 20 hours, 37 minutes before the deadline

Play game

Fallen's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity - How original is the idea?#23.7273.727
Presentation - How does it look/feel?#24.2734.273
Overall#43.5683.568
Entertainment - How enjoyable/replayable is it?#72.9092.909
Language use - How well was Lisp incorporated into the design?#123.3643.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

This was great! The soundtrack was fantastic and I really enjoyed the surrealism and how it factored into gameplay. The graphics and feel were refreshing and I loved that the game actually required a fair amount of skill. Also, the concept is just haunting; yes!

Submitted

I loved the ending, very funny!

Developer

If you accidentally fall down to robo-satan before you collect the stones the ending will make more sense :p

Submitted

Nice job with the visuals. Spare but very cohesive. It made me sad to kill the friendlies tho.

Submitted

Title screen displays with flapping fallen angel, but doesn't advance to anything else. Windows 7, 64 bit. Thanks!

Developer

It should just advance when you press escape. I'll check it out on my PC.

Submitted

Hi! Will try that when I get home tonight. Looks intriguing and I want to try it out!

Submitted

Hi! Got it playing, but no text is displaying. So that's probably why I had to be told about the  escape key...

I take it that text should appear in the speech balloons above the character's heads? ; - )

Developer

That makes sense.


Seems like you had the same issue with my last game too!! Have you tried using the .love file?

Submitted

Just trying to get another entry to run... I'll install the latest version of Love2D and see if that sorts it with the .love file as you suggest. Thanks! Sorry to be a bother!

Developer

No worries!! I think other games made with love 2d worked for you in the last jam and it was just mine the text was not showing up for. Which is odd because we all use the same packaging script.

Submitted

I tried the .love file as you suggested. Same thing.

What font /are/ you using? I don't immediately recognize it from the screenshots.

Can you run off a version that uses... Ariel or something so I can try that?

Thanks!

Submitted

Hmmm. The .love file has some otf's. Will try installing to my font folder...

Submitted

Nertz. That didn't do it. I installed Avera.otf and Inconsolata.otf, but it didn't find them for your text. I wonder if I just have too many fonts on this computer.

And yes, it's the same computer from last time. I do graphic design on it so it has over 300 fonts, which might be more than Love2D is willing to search through? There's a note somewhere about older graphics cards not handling love.graphics.print... But while my graphics card isn't state of the art, it shouldn't be /that/ old...

It certainly looks very nice! 

Developer

It's Avara.


I'm not sure if love can use system fonts. 


I've just uploaded a version that switches between otf and ttf. Just press f.

Developer

Apparently uploading is locked. You can try cloning the library. Not sure if it will do any good anyways :(

https://gitlab.com/alexjgriffith/fallen.git

Submitted

Thanks for making a go of it! Will try again after the contest closes. Meanwhile, I rated it based on what I could see, which was still very impressive!

Submitted

Hi! Downloaded the Windows version 0.2.2, but it seems the same as the other.

Also tried copying the fonts into the Fallen-win32 directory (yes, I know they should be packaged in fallen.exe), but that didn't work either.

Submitted

Game feel is nice, boss fight is tolerable, the ending is… not OK.

Submitted

Crashed in a fight:

Error

attack.lua:45: attempt to perform arithmetic on field 'time' (a nil value)

Traceback

attack.lua:45: in function 'update-callback'
action.lua:14: in function 'update'
ctrl.lua:224: in function 'update'
pfbs.lua:325: in function 'update'
game.lua:220: in function 'update'
[C]: in function 'xpcall'

Developer (2 edits)

Thanks, yeah there were going to be two endings, but I ran out of time to implement the second.


I'll take a look at that crash tonight, It has to do with the way I handle timing when I create weapon hitboxes.

Developer

Did the error happen when you were fighting the boss, or one of the other NPCs?