I liked this short but fun point-and-click game! Making progress was fairly easy and straightforward but collecting items felt really good, and I also appreciated the progress indicators, which was very encouraging (even more so when you're in a hurry ;)). I really enjoy this kind of game and you did a great job, especially for only 16 hours!
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Grow Back's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you like the game overall? | #11 | 3.652 | 3.652 |
Gameplay / Fun | #19 | 3.522 | 3.522 |
Overall | #21 | 3.417 | 3.417 |
Audio | #25 | 3.043 | 3.043 |
Is it related to spring and does it follow the theme? | #26 | 3.870 | 3.870 |
Graphics / Visuals | #39 | 3.000 | 3.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made or AI-generated assets that you used (it's the rules!)
Wardrobe sprite, partial window sprite and vine sprite, victory fanfare music, water drop sound (see game description for credits)
Comments
For only 16h this is very well polished and clever. I have nothing to criticize. Very fun and short game.
(Secret Alternative Ending Idea: using hammer on plant)
Really nice point and click game it was really fun. Would have been really funny if you could destroy your plant glass but that is not important. I love the game and it was fun and it made me laugh. great work keep it up
Really awesome single-room puzzle. Everything worked great, I saved the flower.
I did have the problem where you can't hover the inventory in firefox, but I was able to run it in brave just fine.
Great job!
I used to love playing these games as a kid! Excellent job! I would love to see more of this game!
This was a short and sweet puzzle game! I sometimes thought an item wasn't supposed to be used in the way I was trying because of the interaction weirdness, but eventually got used to it. I could see this easily expanding into a fuller game with those fixes. Nice work!
Great puzzle game! UI is clear and understandable. I like how the inventory is implemented ;)
Wonderfully simple game. The puzzle elements are super intuitive. It felt like if I could think to try something, you'd already though to implement it. great job! I wonder if this couldn't serve as a framework for a longer adventure or escape room type game...
I found myself *shockingly* invested in this game, I played it with my sibling watching and we literally audibly cheered when we figured out the hammer's full utility and when we saved the flower. Simple enough concept, but impeccable execution and I can't wait to see more!
I saved the flower! That was a pretty well-polished game for 48 hours, I love the animations and even the sound, the water dripping was perfect! I was so confused on where to use the hammer until I realized I had to break the window lol
I saved the flower! Short but polished with high potential if you ever wanted to update it when you have the time. The water animation kept me entertained as I tried to break everything with the hammer until I finally realized where it needed to be use the second time LOL. Super fun!
edited: just realized I had a spoiler.
This is a short cute point and click game. Everything worked, and the puzzles were pretty intuitive. The only trouble I had was noticing the second key. If you wanted to expand this game, then you could add a little more complexity on getting the second key. Maybe you need read a message to solve a combo lock, but for a game jam game this is great.
Good little game, i like the graphics but the tree on the right is a little weird
After I grab the hammer and hover over the tab at the top nothing happens.
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