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rsreds

193
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A member registered Dec 27, 2023 · View creator page →

Creator of

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You are so kind :) For the drag I check if you are holding the mouse and adding the position of the mouse to an array. Then some linear algebra to find the fit function and if it’s close enough to the direction of the arrow. For the circle same thing but I compute the barycenter and sum the angles between two points. if the sign changes you are changing direction if you do a full 360 I count it as passed.

Thank you very much for the amazing comments. I definitely need to rework the circle qtes. :)

I embarked in the very stupid process of trying to learn blender for those models 😅 Luckily most of them are just stretched cubes and I was able to hide the most glaring problems 😂 😂 😂

I think I’d do a short devlog on the camera because I think more than one person was interested. Thanks!

Oh my god. Thanks for the great compliment ❤️

Yeah that was indeed more though than it should have been. I need to rebalance it. Thanks for the great comment 😊

I went from calmly walking my dog to stepping on poo to getting run over in the span of 10 seconds 😅 Fun game and concept. maybe the QTE in the topdown part were a bit hard to see.

Very good looking game. I feel the slowing time mechanic was detached from the combat, as if they were part of two different games. The QTEs were simple, and as a result, the entire combat system felt somewhat sluggish.

Yeah sorry, you got to the end. I didn’t have time to make the bookcase. Glad you enjoyed what was there!

Oh man I hate the random movement mechanic 😅 But that’s me. The game is super well polished and has a nice graphic.

There is always something addicting about jumping around a 3d space. The QTE is very button mashy. But I liked that the level reversed for the second round.

Very good looking game. Smooth animation and boppy music. The tutorial is a bit of a mess, but I got it at the second round. Probably you could have skipped it entirely.

Fun puzzly game. I didn’t manage to turn on the siren with space. The graphic and level of polish is very nice :)

Not really clear. At some point I was in completely black room with just the QTE. There is not a lot of variety and I feel like the AI images don’t add a lot and are a bit jarring

Thank you. Too kind 😊

Nice game. A bit too high in difficulty from the get go. Love the customization.

Very polished game. Simple qte but the presentation is amazing. I found it a bit too difficult and the card didn’t help, too few increased the size of the green.

Fun Fun Fun! And very nice QTE. It is how Idle game should actually be. Also incredibly polished entry!

Cute game. I’m not sure why I got prompted to input PI so many times and how it affected the collection game. Also maybe I am not very good at it but catching the drops was pretty difficult.

Very fun game. The Win screen got me giggle. Nice and fun mechanics, a bit simple the qte but very polished!

Very nice art style. The QTEs where a bit barebone 😂

Excellent entry. I literally spent hours on it. The vibe of the game is so nice, and discovering every secret was so much fun. If I have to critique something it is bit frustrating at times when you get slowed down by something you don’t want to interact with, but it’s a though thing to balance because you want to give the chance to react to the qte on time. Maybe should make it so that it stops slowing you down if you don’t interact at all with the qte. Anyway amazing work!

Nice game. I liked the subversion, and the character was fun. Maybe the QTE were a bit on the simple side

Very complex game. A lot of work done for the length of a game jam. Good job. I’d say is still a bit unbalanced difficulty wise, ramping up to much at the third fight. Still very enjoyable

I think that if I get in contact with IKEA is because they are suing me 😂 Thanks for the review!

Thank you so much for the great feedback. If I were to comeback to it I’d definitely add some more feedback to the qte. And probably adjust the difficulty curve. The first screwing qte should definitely be more lenient. Glad you enjoyed (sörry fọr my Swədish 😂)

Thanks for the review!

Thank you so much. So so kind 😊

Love that little bean!

Simple platformer, would have loved some additional customization option.

Very fun! And the title generation is cool! Love the concept and the visuals!

Interesting concept and nice visual. Look forward to the gameplay implementation!

Simple face creator with a fun drawing style!

Nice character creator with a cool camera that follows the movement. Interesting

Thanks for the suggestion, that would indeed make it easier to undestand the stats. For the stuttering I’m aware and still struggling to understand how to efficiently lad resources in godot to avoid it. Glad you enjoyed!

Ah yeah, you are very right. Should probably find a way to increase the contrast without compromise on the style. Thanks for the suggestion and the nice comments :)

I think sadly there was something broken with the controls, because the sword disappeared from view immediately and the options I pressed didn’t do anything.

very cool concept. A bit dark to see the colors, but it’s not the point. Love the voice acting :D

Very nice character customization. Would love to see this fancy wizard in a game now!

Very nice movement mechanics. Would love to see more combinations!

Very complex system. Don’t know if it was clear enough. I got stuck on building the engines.