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(+1)

Thanks for the suggestion, that would indeed make it easier to undestand the stats. For the stuttering I’m aware and still struggling to understand how to efficiently lad resources in godot to avoid it. Glad you enjoyed!

(+1)

In my projects, the 3 things that were causing similar issues:

  • using load() instead of a const preload()
  • particles being fired for the first time
  • lighting getting turned on for the first time

So creating a script up front that does that when the game is run helped. Good luck!