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Garden Tower Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you like the game overall? | #10 | 3.667 | 3.667 |
Overall | #12 | 3.656 | 3.656 |
Is it related to spring and does it follow the theme? | #15 | 4.111 | 4.111 |
Gameplay / Fun | #16 | 3.556 | 3.556 |
Graphics / Visuals | #17 | 3.778 | 3.778 |
Audio | #18 | 3.167 | 3.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made or AI-generated assets that you used (it's the rules!)
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Comments
I used to play a lot of tower defense games like this when I was younger. This game kind of reminds me of that period of my life. Good job, the game is nice :)
Thank you!! I used to play a lot as well, the first thing we thought about when the theme was announced as plants was Plants Vs Zombies, and we've all played BTD so we decided to make a plant themed tower defense!
Well done on the art, music, and sound effects. The game works really well. It was pretty difficult at the beginning, but after getting a couple rose upgrades the game got super easy. The enemies barely appeared on screen before they were dead. Overall, really nice work! I had a lot of fun playing this.
Thank you for the feedback! Glad you liked it!
The concept works well, but it's a little too slow and easy in my opinion. Otherwise good work ^^
Thanks for playing :D I agree that the game gets too easy after a bit, this is our first tower defense game so balancing was definitely one of the hardest things to learn
Man at the end I was printing money πΈπΈ Very fun and addictive gameplay. Maybe needs a bit more balancing but itβs fun!
Thanks for playing! I agree with the need for balancing, but glad to hear you had fun regardless :D
Nice game, I really like the towers. Definitely need some balancing as it gets really easy when placing lots of towers (i filled the screen :P), also would be nice to speed up the time during waves
I agree with the need for balancing as the towers are a bit OP for their cost. Glad you liked the game though :D
Very nice game, it's well-made and the graphics are good too. I like all the little animations! It maybe becomes a bit too easy later in the game. Good job overall :)
Thank you!
This game is well put together. I like the animated bee hives and the roses. The game play is pretty simple, but for a game jam game that's to be expected.
Thanks!
after 50 cactuses it crash :/
π
You got a complete tower defense in 48h ! & 4 towers with different mechanics...Great job !
It need a bit of difficulty balancing. I got up & running pretty fast & managed to hold back every waves with only a few towers placed at the start of the path.
Waves could also be a lot shorter and maybe bigger burst of ennemies at once near the end so it can overwelm the first towers a bit.
All in all, a really cool & impressive entry ! Great job :)
Thanks! Yeah, we had way more in mind but couldn't add it due to time constraints, the difficulty scaling right now just spawns more enemies in a shorter interval, but really compared to the towers upgrading system it's really easy to fend off most of the waves. After this jam ends I'm thinking of going back and iterating on this game to fix waves and balance it.
Very nice. Towers are really cute, love their derpy tiny faces :)
It was fun being able to upgrade a tower infinitely (?), it got crazy fast!
I think it'd be better if you can see range while placing, not after (too late). But it didn't matter in the end since you can upgrade the range crazy high too. Waves were a bit too long imo.
Overall really liked it!
Thank you! Yeah the waves were pretty long, that was one downfall of the difficulty scaling system that changes per wave.
Awesome game. I love the beehive economy. Once I got the economy up and rolling, I was quite confident and safe wave 10 onward, but it was fun to keep upgrading my stuff.
Some thoughts and bugs:
Great job!
Thanks!! We were planning on adding a selling mechanic where you can sell your towers but to be honest I forgot... Also I'm really bad at UI so we had a few hurdles there (we placed water by the menu toggle button because whenever someone pressed it, it instantiated a tower). I think after this jam ends I'm gonna fix most of the UI and add more interactiveness! Thanks for the feedback!!