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steamcollect

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A member registered May 01, 2022 · View creator page →

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(3 edits)

We were inspired by it. So it's the same graphic element that's used for the card. We weren't trying to copy it at all, but our idea corresponded pretty well to last year's visual, and it saved us time fetching a resource we already knew. We did try to find another one, but it just works too well.

And for sound, the assets are different. But I suppose that since the objective was quite similar, I unconsciously made a result that almost looked like a copy.

Thanks for the feedback, I'll be looking for more diversity in future jams, that's the point of a game jam after all.

I hope you enjoyed the game ^^.

Thank you so much for playing!

I'm so glad you liked it!

I love it!

The art style is simple but work really well.

Great job!

The art style is so cooool!

Love it!

WTF xD

I didnt understand what's going on.

But really fun to play! Great job I love the gameplay

So cool!

I love the art style and this kind of mini game. Love it!

Hey, that's a pretty cool idea. I think the colliders are a bit small which makes the food hard to take, but good game after all... GG

So cool, I love the visual. Really great job ^^

Really funny, I love the concept!

Thank you very much for your feedback, I'm happy to heard that you liked the game and the main mechanics ^^

Really cool I like it, but i think a score system is missing... but I love it ^^

Insane, I love it! Really juicy.. To cool!

It need some practice to play it well, but it is really cool, and I love the visuals ^^

Pretty good, I realy like the visual !

The Ambiance work really well, i like it ^^

Just love it!

Thank you very much for your feat back ^^

The main mechanic is sooo coool, I love it ^^

The concept works well, but it's a little too slow and easy in my opinion. Otherwise good work ^^

I love the visual and the character controller, gg

The main mecanic is so cool, but so haaaard !

Really cool, frankly the gameplay is too nice, it's been well realized, I think the only thing that could be missing would be more juicyness, from my point of view. Otherwise, it's really cool ^^

Thank you very much for the feedback ^^ Well then, maybe we'll really have to make some more levels ;D It's great to see so many people getting hooked on the game. Thanks again for the feedback and especially for creating this Jam ^^

I really like the concept, with an original way of fighting. A small level-up system to give the player more damage or hit points would have diversified the gameplay a bit more, in my opinion, but the original idea is really good ^^.

Thanks a lot ^^ I'll think about making a business plan then ;D But yes, I'm also thinking of continuing it, it could be really interesting. Thanks for the feedback ^^

Cool concept, But in my opinion, the progression curve is a little slow. But cool game ^^ 

I've rarely seen this kind of pinball concept in a video game, Cool idea !

I really like the visuals and the music, the concept is simple but effective, nice ^^.

I love the idea of having a mix between Bullet Hell and tower defense. The visuals are so cool, GG. Maybe what's missing is a scoring system to give the player an objective.

Thank you very much for your feedback, it makes me really happy ^^ I'll negotiate with my level designer to make more levels then ; D

Thank you for your feedback ^^

The idea is a good one, but the controller is a bit complex to handle with this kind of level. But the idea is cool ^^

Really cool, was it procedural generation ? Cool gameplay mecanics ^^

Yeah, thank you very much for your feedback, and your time ^^

I really like the visuals and the really chill feel of the game, where you just control an old man enjoying his life in his garden, chasing a butterfly. Like it

Thank you ! Actually it was supposed to be a mirror, but I couldn't code it correctly T_T, so yeah Portal xD

The concept works well, perhaps needing a little tutorial to explain the purpose of the game or how to play it. Otherwise, I like the way you look after your garden ^^.

I love the visuals, the gameplay is the player controller is a bit complicated to understand but the main mechanism of wave and upgrade works great ^^.

I understand, the problem is that nothing happened when the box filled up, or at least on my side. Maybe a “You've won” message or something to give the game an ending condition. Or put a reaction time timer to challenge the player to always go faster.

Very original, I really like it!