I think the controls/ui was a bit difficult for me in browser. But I like the chill vibes and interactiveness of the gameplay. The pottery shaping mech is very different from the typical game jam submission. A very nice surprise. Thank you for the game!
ADriftingCloud
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I love minesweeper so this is right up my alley <3 I've played a lot of minesweeper with-a-twist games but this one feels distinct with its own vibes. This is a solid idea that feels complete but also have room for expansion if you ever wanted to update it. I wish this version had audio control options, but that's an easy add later. The interesting characters and sneak peaks of a story are a great touch. Thank you for the game!
ahaha being able to open the screens like that was actually not intended and had already been squashed (along with a major costume bug I think ppl also thought was intentional), but maybe I should rethink it lol. Maybe I should allow it and just make it prettier...
I've really surprised and happy to hear that you finished it:') But it's always nice to meet a fellow optimization lover. Thanks so much for playing!
The artstyle plus fishing plus talking fish and talks about going crazy made me think it was going to be a indie horror type of game lol. The story is playful and the fish got personality. I really like the showing of the 'fishing bucket' between catches to show that the fish is gone instead of just a text exclamation of "fish is missing".
This is a good idea with a lot of room for expansion if you ever wanted to add to it in the future. Thanks for the game!
I like the art, I feel like the artstyle works really well for this game. Cozy vibes on point. And a touch of personality is always good. The foundation feels solid. The scope was managed well for the game jam.
From my experience with idle games: I think feedback / "feel" / "juice" is very important for idle games. It helps if the main mechanic feels satisfying to do. Also, small rewards that happen often or small goals to complete for that dopamine rush early on could be nice to hook players. Idle gamers also like collections and achievement hunting. It helps to make players feel invested.
I had fun playing:) Thanks for the game!
Omg, that's so nice of you to say! I really appreciate it<3 I was a victim of the word resetting with a single error myself during testing lol.
Right now, it's just an overpolished prototype of half a game lol. There was suppose to be a day/night cycle with a twist to the gameplay at night. I love numbers go up, so it was suppose to be more incremental progression too. I love me a non-idle incremental. Maybe I will finish implementing the idea when I have time. Anyways...thank you for the encouragement and for playing the game!
Dang, the ending's kinda sad and twisted in a way *SIGH* (lol). But the story is well written and communicated smoothly with the gameplay. I'm sure you guys already know...the art is PHENOMENAL. The audio design is pleasing too, I appreciate the changes with the 'scenes'. The puzzle are well thought out and I feel like the difficulty level is solid.
The only improvements I can think of are ui or QOL. The inventory buttons are a bit misaligned on my screen. This clumsy person would have loved a skip button because I kept accidentally entering the same dialogue. Very small things. The game is a work of art and impressive for the amount of time it was completed in. I love talent and talented ppl<3 Great work and thanks for the game!
I'm impressed by the amount of content and how complete the game feels for a game jam. Love the art style and character design. The little animations sprinkled in like the bookflip and the flower petals coming through every now and then made the world feel more dynamic. Even the flowers themselves have their own individual charm. The sound design is also cozy and present but doesn't feel invasive. Love the little bell(?) sound.
Ngl, I was a little surprised how long the game took to launch, so maybe a little optimization and control polishing could be the cherry on top. But those are very little things. I'm very impressed by how much you guys got done in the time limit while hitting every optional limitation too. Thank you guys for the game!
Edit: the launch time might of been an issue on my side. It got much faster after the first launch.
The sound and music design is phenomenal! As a chronic game music muter, I didn't once feel the need to do so. The writing seems very professional and clean too. I love a story that connects so smoothly, and I'm a sucker for bittersweet endings. The melancholic and nostalgic vibes are on point in general. Thanks for the game!
The music is nice and it stopped before it starts to get repretitive which is a plus when there are no volume control options. Beautiful colors and the little echo pop sound is so satisfying on the ears. I do wish there was some sort of score system or collection system to motivate me to keep playing.
Sliding the slime back and forth on a platform to build momentum to lauch myself was fun but I couldn't really do that later on. Lots of potential and I can definitely see this as a speedrunning or top score game with a bit of polish and direction. Thanks for the game:)
I lost count of how many times I traveled around the world. I think I am too stupid for this game. I only got 3 achievements :( I felt like I clicked everything too. Only thing not clicking is my brain XD Love the rain and lightning vibes, very cosy. Great touch of personality from the chickens. Animations very nice. Thanks for the game.
Notes : cute touch while providing a little bit of story<3. Parkour : great for my teeny tiny attention span to change the gameplay a little now and then, although it does seem a bit random...unless I missed a note. Would be great if I knew if I had collected all the notes or not. Trees : Why are they all up in my face for :(
Finished the course, had fun, thank you for the game :)
Good game feel. Challenging but still feels doable. "I can surely get it on the next try" type of vibe. Fun game, only a little bit frustrating because I'm just bad. The score text overlaps with the flowers on my screen and looks a bit wonky (does not look like the pictures). Maybe screen size problem? Thank you for the game.
