THIS GAME ROCKED! While it wasn't particularly difficult in my opinion, the combat felt extremely satisfying, the upgrade system was incredibly cool and rewarding and the art style was gorgeous. The background music is a banger and matches the mayhem well! I could have probably kept on playing for a long time, if I hadn't already beaten the game by then. Genuinely stunning work, I'm hooked!
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The Reap and Sow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay / Fun | #2 | 4.333 | 4.333 |
How much do you like the game overall? | #3 | 4.167 | 4.167 |
Overall | #5 | 4.000 | 4.000 |
Graphics / Visuals | #6 | 4.143 | 4.143 |
Audio | #7 | 3.643 | 3.643 |
Is it related to spring and does it follow the theme? | #38 | 3.714 | 3.714 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made or AI-generated assets that you used (it's the rules!)
A few sound effects were taken from freesound, and the explosion animation comes from YouTube
Comments
Great Game! Becoming the 29 hatted sythe-lord of flowers and then slaying hordes of goobies is the best carpel tunnel I've had in years lol!
Great idea! Had a ton of fun defending the tree with multiple clones. Only issue I found was that the grenade had no cooldown so I could just spam it and afk
Very nice game and I see you have improved your game dev skills a lot! I just loved the particle effects and the music/SFX :)
The only thing that bothered me was that sometimes it was hard to see that an enemy was getting close to the tree because both you and the enemy are black, and once there was a lot of copies of my player I got a little disoriented and this issue came up.
Overall though, I thought this was super fun and a really good entry!
Wow, this was great! I loved the art style and the fighting was really satisfying. Extremely well done!
lovely game, i love the concepts that when you defeat the monster you make the place more beautiful with flowers. you cooked my dude(tte)
Fun one ! Very dynamic, I liked it ! You tell in the little description that it was a gameplay oriented game, the gameplay is indeed very nice but I think that gaphics, music and sound design are also pretty good !
I think just two points could be better : the graphics make it difficult to see where you are sometimes, and I ended up being sprinting 100% of the time so I think that the sprint mechanism isn't really necessary here :)
[Spoiler]
After defeating the king, is there something else to do ? I've just been waiting for the explosions to end, but it never did haha
This game comes together in a way that makes it so much more than the sum of it's parts. There is essentially only one enemy, but the different sizes change it enough to be good. Also, the enemy's design is great. The way you get upgrades is simple, and there isn't that much variance. However, the few unique options really steal the show. In particular, the cloning and scythe growth are silly in the perfect way. I also liked that it had a set ending and was light hearted in just the right way.
Your game is sooo good, it's litteraly perfect in every category i can only give you 5 stars !
Nice spooky forest vibes, scythe feels pretty good to swing around. After a first try, the queen stole all my hats. Pretty fun to clone and then explode.
Great job!
Very enjoyable. The artstyle is unique and while personally, I don't really enjoy it, objectively speaking it is very pretty. Good job
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