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OfficialChaser8

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A member registered Apr 21, 2023 · View creator page →

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Really cool idea and I liked the unique story you incorporated with the game! My one big critique is the bike controls felt hard to use, but otherwise the concept was really cool, and I especially liked the minimap feature. Nice entry :)

Thought this was a really cool take on the theme and special object, and I also like how the game was like a puzzle platformer in the sense that you had to manage how much you bled to traverse the obstacles. One thing that I could I guess critique is that the bleeding kind of slowed down the gameplay a bit because you had to stop moving and wait for a bit. Overall, solid game and I had a lot of fun playing :)

Amazing game for just 3 hrs of work!! Definitely one of my favorites in the jam :)

Great work on your game! I had a lot of fun playing, and felt very satisfied with the ending!


I thought the strong points of your game were:

- Theme relation: I loved the idea of defeating monsters, and then transforming into them! It helped vary the gameplay experience so you don't just always have the same abilities. Overall, a really good implementation of the theme transformation.

- Audio: I just really enjoyed the audio as you switched monsters, or when a monster defeated you. The creepy eerie noises just helped add to the positive experience I had with the game. I also really liked how you had different creepy sfx for each of the monster's attacks, it created some good variation. The only reason this wasn't your top category for me was that there was no background audio.


I thought an area of the game you could improve a bit more is:

- Presentation: Just a few things - First, with all of the characters it kind of looked like they were floating over the ground with while moving, which felt a bit weird, and also the ground and walls were white, which felt a little out of place with the rest of the environment. Also would have liked a title screen, but no worries for me that's just a personal preference I guess.


Good job on submitting a fully functional game in such a short timeframe! I had a really enjoyable time with the game :)

Awesome game overall! Super congrats for submitting a well thought out game in just 50 hrs!


I thought the strong points of your game were:

- Gameplay: I just kept playing this game over and over and over! Really glad you made the game speed up over time too to increase difficulty. Also, I felt myself getting better at the game as I continued to play, which gave me an awesome rewarding feeling. My high score was 18, and that was after MANY tries lol

- Theme Relation: I really thought your game fit the theme almost perfectly. The idea of transforming your character to weave through obstacles made for a cool mechanic, and I think it could easily be expanded upon too if you did want to continue working on the game.


I thought an area of the game you could improve a bit more is:

- Presentation: Overall, I did think the game had good presentation. Just little things for me - the instructions screen is a bit clustered with text and I didn't really know where to start reading, the font was different in the instructions screen compared to the font in the rest of the game, and the yellow font showing your score when you lost was a little hard to read sometimes.

Also, just wanted to write a note that I did encounter a bug in the game where the obstacle is just a big wall and there's no way of passing it... it happens rarely and idek why it happens, but I just wanted to let you know.


You should be very proud, really solid entry, I look forward to seeing what else you make in the future!

I love this game!! The tongue mechanic felt very unique and rewarding while also frustrating me after I kept falling. Art was nice too, although once it looked like the background kind of mixed in with the obstacles which was a bit confusing. Overall, the game felt very polished, you should be super proud of yourselves!

Tysm for all of the feedback! As the programmer, I totally see all of your concerns and I'm so sorry for all the bugs I left in the game, it was just poor time management. However, I learned a lot of new programming tactics in the jam, so overall I would say it's a win despite the bugs. Again, thanks for the constructive feedback I very much appreciate it :)

thanks for the feedback! Glad you liked the squirrel lol

Glad you liked the music, our composer put a lot of effort into it!

tysm! Also, yeah, our group did try to think a bit outside the box when it came to "momentum", glad you liked it :)

Nice take on the theme! Beat it in 56 moves. Also really liked the subtle screen shake when moving from tile to tile. Great game :)

Awesome game mechanic, and an overall really fun game! Nice work :)

Loved the game, enjoyable experience :)

Nice take on the theme! The game felt hectic which was enjoyable. Movement felt a little unfair at times, but I know you had a strict time limit. Nice work :)

Funny little game, I felt powerful spending so much money haha. Nice work!

Awesome game! I loved the concept of the game, and the strategies you could implement. Visuals were nice too, and the subtle squash and stretch on the houses when you move power is nice. Great work!

Addicting little game, fun! One thing is I wish the game timer was on screen as you played, feels like that would give the player a little more incentive to last 100(?) seconds. Overall cool game though :) 

Yeah, great job you've improved a lot since your first game!

Nice idea! Felt sort of like a trick shot game. The trial and error process was kind of annoying, but once I completed a level I felt very accomplished. Nice work!

Creative game, loved it!

Some things I liked:

- The car game was probably my favorite. Easy, but satisfying to blow past the other car :)

- Boss fight had a good amount of difficulty, and really made me struggle for a bit, but it felt a lot more rewarding when I won!

Some Suggestions:

- You could make it so you can see the timer while you play, so the player feels more pressured by the time rush. 

- You could randomize some more things in the game (ex. the first mini game will always have the square be at like 600 or so). I think this could add some more replayablility.

- Some times the boss insta kills you which is kind of annoying.

- I tried to play the boss again, and the scaling was off. Idk if that is just me, but I would make sure you got that all right.


Great entry, and nice take on the theme.

Smart game! I liked the funny messages you got after each day, and the overall hectic feel the game brought off. Nice work :)

Glad you liked the game!

Thank you LOTS for not just playing, but recording your gameplay! I appreciate all the feedback!

Thanks for playing! Sorry about the music being too loud, I tried to leave a little note in the description to turn down your volume a bit. Your game was fun too!

Yes!! I beat it! Fun game, dash mechanic was a bit annoying at times, but a solid 3D game for made in only 3 hours!

Nice job putting a 3D game together in such a short time. I wish there was a downloadable version because my pc was having a tough time running it in WebGL. Also, introduction felt a bit long. Still though, nice job!

Cool take on the theme! Audio was a bit lacking (it didn't loop) and game felt a bit unfair at times, but it's all good. Really solid game for a first jam, my first jam was wayyy more buggy than yours lol.

Very creative game, I had a lot of fun playing! For things to add on to this game, I would just say more SFX, like when a player depletes a certain color or completes a level. Nice work!

Fun little game, weirdly addicting! I didn't hear any audio though, idk if that's just me :(

(2 edits)

Glad you found the game to be polished, I tried my best at it :)

Your added step was something I actually considered in the beginning (but eventually scrapped bc it would have taken longer), with a shop sort of thing where the player would buy 1 of 2 upgrades every so often. I like your idea though!

Thanks for the feedback! I thought about letting the player choose the upgrade, but I figured it would take a bit longer and I figured I could add some funny randomness instead.

Sorry, it must be just me I guess. Fyi it didn’t affect my score for your game at all.

Funny little game, I liked the boss fight type thing at the end. The game felt pretty easy though, and a bit buggy. Good work.

Fun game, score 918. I liked your graphics style, and one thing I wish was different is the fact that the player can just leave the screen whenever. Overall, solid entry!

Music was sweettt and overall this was an awesome rhythm game. It took me a bit to understand how to play, and I'm still a little confused on how enemies attack, but otherwise great job!

Thumbnail is AWESOME and so are the in game graphics! I loved the funny twist you put on GTA V. I'm not sure how it relates to the theme though, and while playing i wish I could turn the car while not stepping on the gas. Overall, great job :)

Cool 3D game! I liked the scenery and the overall vibe.

Some things you could add:

  • A way to make the asteroids spawn more or get faster over time ( they seemed to be at the same speed the whole time)
  • SFX for collecting green orbs or losing
  • Just keeping the font consistent: Some is arial and some is that cool block font.

I applaud you for making a 3D game in such a short amount of time though. Good job.

Cool game! Awesome job for your second jam!

One thing - if you never die the theme of the jam never really applies... I wish that wasn't true

Still though, good job :)

The game gave me a laugh with the different bills. Nice work! Just wish there was a bit more to the gameplay, or something like a timer added to make you feel in a rush (I don't know how you would implement that though).

Thanks for the feedback! Glad you liked the gameplay, and sorry for the repetitiveness, I know that is a main issue with the game.