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Moon Way's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #41 | 3.400 | 3.400 |
Gameplay | #57 | 2.800 | 2.800 |
Overall | #64 | 2.750 | 2.750 |
Audio | #65 | 2.700 | 2.700 |
Overall | #65 | 2.770 | 2.770 |
Theme | #95 | 2.200 | 2.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thanks everyone for the feedback. I added rooms (now two of them are filled with crystals) in the game and have slightly improved player controls.
The controls need some work, maybe allow moving diagonally?
But nonetheless, nice job submitting! :)
I love the hazard idea, you kind of needed to re-calibrate on the fly. Controls were a bit wonky but other than that I liked it!
I wish there more level. Also the controls are a bit off. Overall pretty fun game.
I enjoyed the combination of graphics and music. The animations were fine.
At first I thought the red crystals were bad and the green ones good ^^ Maybe make all green or give more colors so the player does not associate color with anything.
Fun little game otherwise! More levels please :)
reviewed!
Thanks, it was great to see your review!
The game was a nice short little puzzle. I wanted there to be more of it, which is always a good thing for a demo.
Good game, didn't go with the theme, nothing happened when you won. I liked the traps mechanic and the visuals and audio were both good.
I like the game :D. I didn't know that to jump, you'd need to press space so I tried all buttons.
But, I do enjoy collecting the crystals. The traps are interesting though.
I wish the game is longer as I enjoy collecting the crystals.
Thanks. Added info about Objective and Controls on game page.
Nice idea. Topdown look adds to tension when finding out the hidden hazards. Couldn't figure out "space" for a while (:
I liked it, the input felt a little slow and my dumbself didn't know how to get 3 of the gems, but besides that, pretty solid for the timespan.
the game is fun and i also liked traps existing and being seen when being near! i had a bit of trouble for the characters movements since im not used to the camera angle although the game overall is good!
Thanks! I tested two controls for the game: from the character and from the player screen, It seemed to me that the second option is better suited in this case.
I like the graphics, after collecting all the 9 gems I didn't know what to do.. after I went to a door and the game finished.. I think you should add more information to the player. Good job
If you wanna check my game is : https://itch.io/jam/spooktober-jam/rate/800862
Thanks. Really missed it, gave little information.