На самом деле в этом и была задумка (возможно не до конца реализованная, не хватает дополнительных подсказок): дать игроку понять что он может что-то предугадать в этой игре, хотя на самом деле все построено на чистой случайности :)
DragonMesh
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Apart from a few minor changes, there are two that we've worked on most productively:
1. A basic, calm soundtrack for the game has been developed; work is also underway on the soundtrack for the active phase of the game.
2. Experiment with submarine control. Without changing the main control mechanics, I introduced a cursor that the player controls directly. And the submarine overtakes him smoothly.
This game is about a submarine fighting in search of treasures hidden in the depths of the ocean.
This roguelike game was made for WGJ 213. First version was made for two players only.
Current version for one Player versus Computer!
https://dragonmesh.itch.io/submarine-squad
It is still planned to do:
1) The game mode against the computer. Done.
2) Fog of War. Done.
3) Attack mode (torpedoes, missiles).
4) Perhaps there will be a mode of placement of min.
5) Observation mode.
6) Scanner mode - boat detection at a distance.
7) Silence mode - hiding the boat in enemy scanner mode.
8) Add sounds and music - work in progress.
9) Graphic polishing.

Among many other gear puzzle games, this game stands out for the interesting atmosphere of the room escape quest.
The gear puzzle is not immediately visible to you when you start the quest, it opens to you as you launch the gear mechanism nodes, which brings a surprise effect to the game.
The main goal of the game is to move the exit lock on the linear gear so that the puzzle will allow the hero to leave the room.
Thank you for your feedback. I actually tried to change the history of the game (in the description of the game on Google Play), there is already some kind of cyberpunk theme. But still in general form and without specification. As for the music, I will probably agree, in the near future I will look for something suitable.
I participated in Brackeys Game Jam 2021.1 and while the voting was going on, I was actively bringing the game to the implementation on android. Of course, she did not take prizes, but the reviews were pretty good.
At first I wanted to make some more or less realistic graphics based on this prototype, well, at least low poly. (about ants) However, at some point I realized that I could try to develop the game in such an abstract form. What do you think?
Your task is to collect as many crystals as possible and guide the cube through all levels and clusters to its goal - the core of the system.
In order to open the exit gates of the level, you must collect your fellow cubes so that your number is not less than the number of gate bolts.
I would like for you to check my game out: https://dragonmesh.itch.io/organic-strength
I would like for you to check my game out: https://dragonmesh.itch.io/organic-strength
I would like for you to check my game out: https://dragonmesh.itch.io/organic-strength