It took me a while to learn the "monsters can't trigger traps but can be killed by them" mechanic, but I did get through eventually! I love the sprites and the music. Nice work!
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Monster Mansion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #15 | 3.857 | 3.857 |
Overall | #16 | 3.571 | 3.571 |
Theme | #16 | 3.571 | 3.571 |
Overall | #16 | 3.543 | 3.543 |
Gameplay | #16 | 3.429 | 3.429 |
Audio | #24 | 3.286 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks for the review! Poor time management meant that I was making most of the levels Friday afternoon, and many of them ended up being harder than intended due to lack of play testing. Another questionable design decision I made is that when monsters are turning, their Field Of View is actually smoothing moving from one side to the other, and when they're walking it is centered on the direction they are actually moving. But since I only had time to draw 4 directions that they are facing, sometimes they look like they're looking in a cardinal direction when actually, they are looking at a 45 degree angle. Another thing which can be confusing is that the raycasting for detecting the player goes from the center of their hitbox to the center of the players hitbox (and the edges as well, if you are moving). The hitboxes are located near the players feet (so your head can overlap the walls above you). This means that they can see you when there is a line from their feet to your feet, regardless if there is a line from their head to your head. I think this is one of those cases where it's actually necessary to cheat in the player's favor to make the game seem fair.
Good game! It took me a few attempts to get pass the beginning but it forced me to learn the mechanic, which I'm guessing was your intention with it. :) The graphics and AI were great as well.
Good idea, fun, extremely hard - I couldn't get past one of the rooms. good art, good audio, good concept.
Yeah, I didn't start making the actual game rooms until Friday, and in the rush to get a reasonable amount done by the deadline, I didn't have much time to play-test them and some of them ended up being harder than intended. And then there were some bugs (fixed in the post jam versions posted) that make 2 of them dependent on getting lucky with the AI. Fortunately one of them is at the very start of the room so, you just keep dying until the monster AI picks a different direction. But the Frankenstein mask room IS frustratingly difficult. Which room were you stuck on? The Wolfman mask room (will all wolfmen) is actually not hard to beat once you figure out the trick, which is perhaps trickier than it should be. But I'm assuming that everyone is getting stuck on the Frankenstein room.
That room actually not that hard (compared to the Frankenstein mask room), but the trick isn't that obvious. Here's the solution with a rot13 cipher. You can translate it at https://rot13.com
Jnyx fgenvtug hc gb gur pbeare, ohg qba'g tb evtug ng nyy. Jnvg sbe gur jbyszna pybfrfg gb lbh gb trg whfg cnfg rdhny gb lbh, urnqvat hc (abg qbja). Gura urnq fgenvtug evtug hagvy lbh pyrne gur unyyjnl (chfuvat ntnvafg gur jnyyf fybjf lbh qbja). Gura urnq qvntbanyyl hc naq gb gur evtug. Xrrc tbvat qvntbanyyl hagvy lbh ner whfg haqre gur gnoyr, gura urnq hc hagvy lbh trg gb gur gnoyr. Lbh fubhyq znxr vg gurer jvgu abobql abgvpvat lbh. Lbh qba'g unir gb uvg gur gnoyr, ohg lbh arrq gb or ng yrnfg evtug arkg gb vg. Gura dhvpx tvg oruvaq gur gnoyr naq jnvg va gur pragre bs vg hagvy gur arkg thlf pbzvat hc trg gb gur gbc naq ghea nebhaq. Gura eha gb gur evtug, naq tb qbja naq teno gur znfx. Chg ba gur znfg naq jnvg ng gur rqtr bs gur ynetr ebbz jvgu gur jbyszra. Jura gurl cnff lbh, eha fgenvtug yrsg, trg trg bhg.
Good pixel art and ambiance. Music is nice too, but I don't really get the "mask the truth" theme.
The first mask is in the third room of the game, below the right-most coffin. It looks like the vampires's head, but with black eyes. They were supposed to have a glowing effect, but that got axed for time. It seems like I should have probably made the time for adding that effect. Once you grab the mask, the Icon at the top left of the screen tells you which button you use to toggle it. To make it easier for WASD users, JKL will toggle masks just like ZXC.
Nice game, It quite hard but I like how you implemented the monsters. Good J ob
The game is actually fun and the AI is actually pretty good!I also liked the artstyle and the monsters looks too. although I couldnt finish every level since its a bit difficult and sometimes me getting a bit confused overall a fun game!
Thanks! There are also bugs that made two levels harder than intended. I use intended lightly here, since I was just trying to get the rooms done in time, and had no time for balancing. I didn't even play through the final versions of a couple of levels. The room where you get the Frankenstein mask has a monster that accidentally has its AI set to my initial test state, so it just wanders randomly. Unfortunately, it starts right in front of a single tile hallway, so if you're unlucky it will still be wandering back and forth right there. Also the passage to the room with the wolfman mask has the exit area placed to far down in the hallway, so you start right next to a monster, and if it walks towards you, it will always catch you. I'll fix those today (too late for the Jam Submission however). More tweaking the stealth and AI will happen later, along with hopefully adding in some of the dropped features.
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