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Freakyard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.153 | 4.153 |
Overall | #2 | 4.147 | 4.147 |
Gameplay | #3 | 4.029 | 4.029 |
Audio | #5 | 3.912 | 3.912 |
Theme | #5 | 4.382 | 4.382 |
Graphics | #8 | 4.294 | 4.294 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I felt that this game suited the theme rather well. A lot of thought was clearly put into the gameplay mechanics and level design. This reminds me a lot of games such as slayaway camp in terms of level system. Overall, it was a fun game to play, and it was a nice break from the typical jumpscare model of horror games.
Thank you very much. Great review. I read no horror games and then I thought, why don't I go for the exact opposite? (:
I felt that this game suited the theme rather well. A lot of thought was clearly put into the gameplay mechanics and level design. This reminds me a lot of games such as slayaway camp in terms of level system. Overall, it was a fun game to play, and it was a nice break from the typical jumpscare model of horror games.
Really great entry! Charming artwork, interesting mechanics and very well put together!
Thank you so much!
Wow. This is really polished! It's solid in all categories! Well done.
Thank you very much (:
Hello
Made a review video
Loved the persistence, thanks for the great review. Try undressing in Level 6 before interacting with the second bully (; In Level 1, the last tutorial stone is about this.
Ohhhh
I did understand that.
Really Nice game.
Let's connect On Discord.
Awesome game, I enjoyed it! Everything looks great, and the character lines made me laugh. The second-to-last level stepped up the challenge quite a bit, but I was able to figure it out!
Thank you very much (: The difficulty curve rises quickly since there are 7 levels. If everyone likes the game I want to make many more levels with better flow.
Super cute game! Loved the dress up concept. The feeling and lighting were really nice and spooky fun.
Thank you so much for playing (:
Loved the game, the nerd character is awesome( loving comics and rating your accuracy). Mechanics are fun, well thought and the game is so polished. And everything was done basically by one person. The best game in the jam so far.
Thank you very much, I'm so happy with the comments (:
The visuals are absolutely stunning, simply amazing polish on the game well done!
Thank you very much. The assets I used were very well crafted and that gave me so much motivation for extra 3D stuff (:
The visuals are absolutely stunning, simply amazing polish on the game well done!
Great puzzle game, couldn't figure out what to do with the lantern at first. Felt like the next level was tracking me for a second :)
Thank you very much (:
Great game, altough I think some of the mechanics are kinda sloppy and not that well explained. Despite that i had fun playing it. Great take on the theme.
Thank you very much for the comment.
Are you referring to the throwing mechanic? I also want to do some improvements on that. Mainly the item's trajectory should intersect the sight area of an enemy. But I am aware that UI needs to be clearer since I found out a lot of the players are throwing items at the edge of the circle but still inside it, rather than passing the circle and targeting somewhere outside (:
If you have any other comments I would love to hear them. I really want to make this game solid and enjoyable.
I mean throwing 100% needs improvement, I need to see when I'm out of range and not by disapearing indicator. Movement could be more fluent. I think bullies have to big range and sometimes even if you throw candy they still block the way. Maybe they shoul decrease their range while they are eating candy?
That's actually a very good idea. I can work on this. While distracted, their circles will shrink!
The overall quality and polish of the game is astounding. Everything feels cohesive. Your experience shows.
Thank you very much.
I've been playing around with a survival game idea but I never fully designed or developed a game before this one (: I do amateur development for web and I used to do 3D part-time but never a game. So this 1 week was a great experience for me as well.
Reviewed:
Thank you very much for the great review. You played all the way through to the last mechanic, which is the ghost lantern (: After that, the levels are puzzles of increasing difficulty. Thanks for playing.
I want players to throw things not directly inside the red circles but throw them "through", but to an area outside the circle. This way, the kids will go much further, leaving you a lot of space. But I guess I haven't found the perfect solution yet. I'll keep working on that.
I also learned something very valuable by watching it. Never tested how the game played with the audio off. I'll definetely try that from now on too.
I'm glad the review helped out! One thing I should mention, is if you try to make this game a sellable product (which I believe you could do) you should watch out for trademarked/copyrighted items like the music and costumes you used. Spider man, minnie mouse cosutmes, ghostbusters music. That could potentially led to some legal issues!
Yes I will now look into that. It's free now so I think that's fair use but if I get to publish the game commercially, I also think it needs some tuning. Another game from the jam cleverly modelled a restaurant called "Up Way" (: Loved it
This was a lot of fun! I loved the art and music and gameplay. The little voice lines cracked me up
Thank you very much, we enjoyed a lot recording those (:
really like the concept and gameplay! The art style is good, and it fits with the theme well. Good Job!
Thank you so much (:
Amazing, a perfect mix of fun, hard, great audio, great graphics and perfect level design. Also I loveeeee the character voices, you are definitely getting a five start rating for Audio.
I think you have a great chance of winning. the only problem is that its very easy to glitch through walls and you just have to kill yourself to restart. also the controls could do with some fixing to make them more accurate to where your looking or something.
Thank you very much for the kind comments.
That glitch turns out to be the infamous "corner collider glitch" of Unity :( Looking for a solution. It's a tough physics problem and it haunts many games. I would love to hear ideas for the fix. This is a hot topic on Unity forums but I couldn't find a clean enough solution. Sadly, the unclean solution that I reluctantly implemented is: out of bounds colliders.
I'll definitely improve the mouse look feature, thanks for pointing it out.
That was fun! I liked the green lamp effect!
Thank you very much. I had the most fun while working on that ghost lamp (:
This game is sooo fun! I typed a comment on the jam page but everything fits so well. 5/5 game!
Thank you very much. Also thanks for hosting this jam. Participation, exchanging comments and people enjoying my game provided me with more motivation than hundreds of books and Youtube tutorials can ever provide. This one week was an awesome time!
Ambiance is funny, cool puzzle game !
Thank you very much!