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Would anyone like to show their project?

A topic by SNES-Testberichte created 62 days ago Views: 315 Replies: 15
Viewing posts 1 to 8
Jam Host

A screenshot is enough if you don't want to write anything about it.

Submitted(+1)

At the moment I can only show the main screen, but this is the most important thing in the game ;)

Jam Host

That startscreen is fire! I also like the title :)

Submitted
Deleted 56 days ago
Jam Host

Maxel shared something amazing via X today:

https://x.com/MaxwelOlinda1/status/1947799143121858799

(+1)

Aww, I hope this in annual thing! I'm happy to join in 2026 then. Just started my SNES adventure (literally) and am on vacation for the rest of the time.

Jam Host

Not planned so far... but who knows :) ?

(1 edit) (+1)

Not sure if we'll get this in a fit enough state to submit, but it's getting there! It's an Angel based shooter, something like Fantasy Zone.


Jam Host

Cool style! Looks epic.

I guess you can submit it anyways if you'd like everyone to see it. Worst case is a deduction in the rating. 

But no matter when - I hope the game will get completed :)

(+1)

Yeah! The art is the fantastic Zoliononline, I'm working with him on this project. We'll get where we get to, here's hoping!

(+1)

I don't plan on actually submitting my project (and won't have it finished by September; I took a good while to actually get properly going again after July mostly went to Art Fight) but I'm making a multiplayer top-down shooter with optional mouse controls and a toy theme, where you control a remote controlled hovercraft toy that drifts around and can be boosted towards different directions.

Jam Host

I am always hooked when I read multiplayer :)

Tank-like controls?

(+1)

You could compare it to tanks (like the tank minigame in Wii Play) except the thing you're controlling is continuously moving forwards and bounces off of walls. There's a separate movement direction and shooting direction, where one button shoots in the shooting direction, and the other changes the moving direction to the shooting direction. With a SNES mouse, the shooting direction always looks towards a cursor. With a standard controller, pressing a button on the d-pad will make the shooting direction start rotating to reach the target direction you pressed.

It's a sequel to https://novasquirrel.itch.io/sliding-blaster but greatly expanded.

(+1)

I've finally finished a playtest build of my game.

You are a member of a rescue squad sent out to rescue the crew of a badly damaged Guild of Mad Scientists science station.

I'm not going to be able to get everything I wanted done by the jam's end.  I will hopefully have enough time to release a stripped down demo for the jam and will continue developing the game over the rest of the year.


Jam Host

Looks like a nice platformer :) Guild of Mad Scientists sounds crazy and I am already hooked.

A stripped down demo is better than nothing! I can't wait to test your game.

(+1)

I'm doing a 2 to 4 player vs platform shooter. I have a match loop working and a menu screen, and I'm now working on filling it up with background music, more than one sound effect, hopefully at least one additional visual effect, and a title screen. Oh and a title! Still haven't chosen a title..


Jam Host

Great idea! Can't wait to test it!
It is cool that you have created an unobtrusive background for it.