Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NovaSquirrel

4
Posts
1
Topics
214
Followers
7
Following
A member registered Jan 25, 2017 · View creator page →

Creator of

Recent community posts

I was able to finish up a demo in time! https://forums.nesdev.org/viewtopic.php?p=304207#p304207

The overall game definitely isn't done and I plan to keep improving it; maybe I can finish it sometime this year.

This is not an entry to the competition and I don't want it on the multicart, but I wanted to show it off here.

https://forums.nesdev.org/download/file.php?id=29645&mode=view

https://forums.nesdev.org/download/file.php?id=29646&mode=view

You could compare it to tanks (like the tank minigame in Wii Play) except the thing you're controlling is continuously moving forwards and bounces off of walls. There's a separate movement direction and shooting direction, where one button shoots in the shooting direction, and the other changes the moving direction to the shooting direction. With a SNES mouse, the shooting direction always looks towards a cursor. With a standard controller, pressing a button on the d-pad will make the shooting direction start rotating to reach the target direction you pressed.

It's a sequel to https://novasquirrel.itch.io/sliding-blaster but greatly expanded.

I don't plan on actually submitting my project (and won't have it finished by September; I took a good while to actually get properly going again after July mostly went to Art Fight) but I'm making a multiplayer top-down shooter with optional mouse controls and a toy theme, where you control a remote controlled hovercraft toy that drifts around and can be boosted towards different directions.

This is a MegaZeux game, so you need to download MegaZeux and run it with that.