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ZeLDER

25
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A member registered Oct 23, 2017 · View creator page →

Creator of

Recent community posts

Wow, thank you

Thanks for the feedback!

I'll clarify here about the plans. Initially, I planned the game with the mechanics of shooting diagonally (like in Dangerous Dave 2), correspondingly balanced enemies. From the interactions, I planned for the game to have buttons (levers) that open doors or launch platforms. Yes, doors. Like in the same Dangerous Dave - transition to different rooms on the level. Rescuing hostages (not required for passing). And also the main mechanics: breaking boxes (either with a shot from a gun or with a downward blow in a jump), collecting coins (I haven't figured out what for, increasing experience?), finding keys and secrets.

There was still enough memory in the ROM for content for a demo of one level (presumably). But, most likely, I lost interest. When I get to the stage when I need to make content - for me it's stress :) I thought it would be easier to make content for a 16-bit system, but no (there are nuances here). Although I have done enough in the logic of the game that it would be a shame to "throw it away".

Unfortunately, I didn't finish the game to what I wanted, at least to a full-fledged demo.

It hasn't been implemented yet, but it's supposed

At the moment I can only show the main screen, but this is the most important thing in the game ;)

Greetings to the jury team. 

I wish all developers productive development ;)

Great, thank you for the answer

SNESDEV 2025 community · Created a new topic FastROM?

Can you tell me if it is permissible to use FastRom? 

I know that it is possible to speed up access to some area of memory ROM by turning on FastROM. But I didn't understand if this introduces any restrictions on the cartridge or something else. Most likely, it does not require special chips, and is available by "standard" means and acceptable on the game jam?

Спасибо за отзыв и совет. Согласен про "принеси-отнеси", буду учитывать на будущее.

wow, thanks

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This is a commercial project and there are no plans to publish the code. If you are interested in any specific technical point, I will try to help.

Nice game

thanks a lot!

good

Nice game!

At first, it is not obvious what and how to do. When it's clear what to do, it's super.

I just wanted to say thank you for such a tool. I use it in my next game.

Maybe I do not use all the opportunities, but they are sufficient. These are the effects of waves, and highlighting with color and the use of emoticons and animated pictures in the text.


This video is not a presentation of the capabilities of this tool, but in fact, in this game I use it everywhere. Thank!

Play Googlehttps://play.google.com/store/apps/details?id=com.zelder.bigquest2

Good! 

I apologize that the controls are not immediately obvious. It's like the classic Dangerous Dave. And.. doors, you can open them.

Thanks for playing!

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Super. It fixed my problem.

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This topic helped me to solve my problem. In my game there is one big big world, with smallest scene blocks that will be loads async by reach. So, when I create STM (UI) with reading, and hero going in area with new scene and begin async loading - then this STM reloaded and begin "read" from the start. I have removed  all code from "OnSceneLoaded" and all going well (STM don't disappear and nothing else bad, Unity 2018.2.0f2). In all my cases of the game this is enough.

PS. At first, I tried disable "AutoRead" and run "Read" once when I want, but method "Read" don't work.

It is works. Thanks

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At first, this is <w>nice</w> util ;)

When I create a wave effect with only Scales by X and Y. I want something just like resizing an icon in text from its middle/center. I have set CurveX and CureY, set Pivot X = 0.5 and PivotY = 0.5 and named this wave effect like 'alert'. Using this: "Some icon <w=alert><q=cross></w> sized." So, it is scaled from middle by pivot Y, but NOT from center by pivot X.

PS. when I try it with a char from font ("Char <w=alert>A</w> sized") - it is ok.

PSS. this in UI

Hi.


Inspired by the old game (Dangerous Dave 2), I'm doing my next game.

The game with a simple and familiar mechanics - side-scroller / platformer.

Platform supported: Windows, Mac. Maybe Android and iOS.


I added a few new mechanics to the game. 

The throwing of objects (stools) and the opportunity to sit down for a stationary machine gun.



The game is Free: https://zelder.itch.io/dangerous-drake

Thanks for feedback. About monetisation:

1. On this site, I did not monetize. Just try this site, and think about it.

2. On mobiles (app store/googleplay) from the third episode (according to the plot) it is necessary to pay the full version of the game. But initially I did otherwise. There were many pitfalls in the game, in which the player often came across, after which he had to watch the advertisement. From this approach, I decided to refuse, that would not spoil the impression of the game itself and not complicate the game.

Thanks for the comment. The game was originally made for mobile phones, and I had to simplify manage and interact with the world as much as possible.

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Hi everybody. Feel free and try my game, just open the web page (Big Quest) and relax.

Description:

An adventure indie game with quests in a beautiful, bright world. Characters with unique traits, goals, and benefits. Active gameplay will appeal to players found of interactivity, especially lovers of quests and investigations.

Screens:



Link:

Big Quest

Video: