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Dr. Ludos

A member registered Jun 15, 2017 · View creator page →

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thanks! :)

Oustanding demake, congrats! I'm a big fan of the original game, so I'm in familiar ground playing your version. You managed to capture the soul of Spelunky in very few pixels, congrats!

Thanks, I'm glad you enjoyed it! :)

Thanks! :)

Yes, I guess the PSP won't be powerful enough to run the most complex TIC-80 games or demo, but maybe something like 8-Bit Panda could run smoothly. And the D Pad and PSP buttons are way better to play video games than virtual buttons :)

Thanks a lot for this topic, I had the same issue (wanted to use TIC-80 in portable mode on a USB key too), and I found the solution thanks to you!


I've discovered TIC-80 a few weeks ago and I'm having a blast with it :).

As with any virtual console, the ultimate dream would be to be able to play it on an actual console or something like that. I've tried the Android version, and it's very cool to be able to play your own games "on the go.". However, I think there is an issue with the virtual buttons placement. In portrait mode, the game display goes on top and the virtual buttons go on the lowest part of the mobile screen, which is perfect.

However, when playing in landscape mode, the display screen in vertically centered, and the virtual button are placed over the display screen, also vertically centered. I think it would have been better to have the display screen centered on top of the screen, and the virtual buttons on the bottom of the screen instead (like in portrait mode). That way, when you have a mobile phone whose height is greater than TIC-80 display area height, you can see the full display and have the button not covering it. Also, It feels more natural to tap virtual buttons on the lower part of the screen instead of the middle of it IMHO.

So I don't know if there is a technical reason in the difference between the way portrait / landscape mode are vertically centered on mobile, but in my opinion it would work best if both orientation would use the "vertical centering" way of the portrait mode.

P.S.: By-the-way, TIC-80 would be perfect on a PSP (perfect screen resolution, perfect number of buttons), although I'm not sure the console is powerful enough to run it...

Beautiful Game, congratulations!

Breakout meets Top-Down Shooters!

Using your laser gun, you'll have to "guide" balls so they break all the brick walls! But beware, if you get touched by a ball, you'll die!

- MOVE: Arrow Keys
- SHOOT: X Key
- Press F11 if you want to play in FullScreen.

This game was made in about 15 hours from scratch, for the Ludum Dare 41 competition with the theme "Combine 2 Incompatible Genres". It was made using the wonderful TIC-80 tool, that I discovered during this jam!

My game lacks a bit in the audio and graphics area, but I tried to focus on the gameplay due to the limited time.

There are 10 levels in total!

So I hope you'll enjoy my "Breakout+Top-Down Shooter" mashup!

Play it here:

(4 edits)

Sheep It Up! is an arcade game where a sheep has to climb up by hanging himself to flying velcro straps. The concept is simple, but the game rapidly gets quite challenging: how high can you climb without falling down?

This is an actual Game Boy game, playable on any model of the console: from the original Game Boy to the Game Boy Advance SP including the Game Boy Pocket, the Game Boy Color, the Super Game Boy and the Game Boy Player! Of course the game will also run in any Game Boy emulator program. So you can enjoy it directly on Itch thanks to a Javascript-based emulator.

You can also download the ROM file of the game here, and use it with your favorite emulator. Last but not least, if you want to play it on an actual Game Boy, you can buy a Sheep It Up! cartridge for a mere 15$ (+shipping). The game cartridges are made with newly manufactured parts, and are assembled by hand!

Here is a picture of the game running on my (quite beaten up) original Game Boy I had as a kid!

I hope you'll enjoy the game, your feedback is welcome as it's my first Game Boy game.

Woaw, even I never reached this high score - congrats!

I hope you did enjoy those 10 minutes! :)

What is your current highscore?

I really love the idea, congrats! :)

Nice entry, the graphics are really well done, congrats!