Thanks for the suggestion, this is indeed a very nice publisher.
My publisher Yastuna used their PCB for the release of Sheep It Up! and DMG Deals Damage :)
Thanks again for your interest, I'll keep you updated on this topic!
Hi! Yes sadly my publisher Yastuna Games has closed shop at the end of 2024. They still had a few copies of my GB games Sheep It Up! and DMG Deals Damage in stock. So I'm hoping that another publisher will be interested in picking up the remaining stock and sell it. But my 3rd GB game, GB Corp, was sold out.
I don't have an idea when (and if) this will happen, but I'll post a message again here if this game become available for sale again.
Thanks again a lot for your interest in my games :)
Hi again, sorry for all the messages, but I've just found this;
https://gbatemp.net/threads/nitro2k01s-sgb-enabler-for-ez-flash-jr.592961/
Basically it's a modified menu kernel that allow the EZ Flash Jr to work almost normally on a SGB.
If you try it, just to be safe, please backup your ezgb.dat from your SD before replacing it with the one from this archive.
Reading this, I think it's normal that the SGB is behaving like a DMG with the EZ Flash Jr, and it's due to the Flashcart not supporting the SGB and thus the game is not able to detect it. I hope this modified kernel will solve the issue
Ok, so I've read a bit about this Flash cart (the EZ Flash Jr) and apparently it have some issues with the Super Game Boy, that is not part of the "supported devices" on their websites.
I've read on reddit that you have to "press the reset button on the cartridge twice" to make the SGB detect it. Could you please try this too hoping it will fix the problem?
Hi, thanks for the report. This is good news that it does work on the SGB, although it's strange that it's detected as a DMG. The machine detection code is based on the memory value after bios boot, so the Flashcart firmware is maybe doing something here.
Could you please try again with the ROM file "gbcorp_full_nolink.gb " ? This version has the link-cable feature disabled for better compatibility with some Flashcart, maybe it'll help with yours too?
Hi! Yes, you can play the ROM with an actual SGB or SGB2 using a Game Boy Flashcart, like the Everdrive or any other. I personally use the Everdrive GB, but as long as your FlashCart have SRAM support (for saving progress) you should be good to go!
Alternatively, if you have a SNES Flashcart like the SD2SNES / FXPAKPRO, this one can emulate a SGB/SGB2, so you can play this game (or any other GB game) on a SNES without using an actual SGB/SGB2.
Hope that helps, and please let me know if your need more info.
Have fun!
Hi! I've made a PAL60 version of the game, available here: https://drludos.itch.io/spacegiraf/devlog/934254/pal60-and-secam60-versions-avai...
Thanks again for requesting it! It motivated me to do it sooner :).
Hi fellow Atari 2600 developer! I saw you game Mutatis, it's very cool and original!
Feel free to ask if you have any question about my game source code. For the "text stretch" effect, it's actually very simple. I first set up the text using the playfield, and then I animate it by modifiying the "FracInc" (Fractional Increment) variable that governs how "long" each "playfield row" appears onscreen. More information about this topic here; https://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#dpc...
Hi! The release of the digital ROM version of this game are still in the work. I know it's been quite a long time, but if everything goes well, the physical version of the game for Game Gear should be released this year, and the goal would be to have the rom version available after this physical release. The gameplay on the Game Gear version have been improved using the feedback I got from the Master System release by-the-way.
This one use an HTML5 port of retroarch by ToadKing, but it's quite ancient now: https://toadking.com/retroarch/genesis_plus_gx.html.
There is now an updated version called "Emulator.JS" that allow you to embed emulators for many more consoles (loads of cores supported), and with more configurable options, that I recommend (I used this one in my latest releases):
Hope that helps!
Heya! Thanks a lot for your interest in my game :). Sadly, this game is no longer available on cartridge, as Catskull Games ceased its activities some years ago.
If I'm able to have it available again through another homebrew publisher, I'll reply again to this comment. But honestly this is quite unlikely as they are not many people able to hand build and sell SNES cartridge one by one nowadays.
Hi!
I'm sorry about that, and thanks for reporting it. As there is no "Game Boy" option for the platforms selection on "itch.io", I decided to check all the platforms with Game Boy emulators available instead. But yes, the game is a native Game Boy ROM, and need an emulator to be played with (or a flashcart to use with an actual Game Boy console).
On Android, for example you can use RetroArch, a freeware application gathering emulators for many retro consoles, including Game Boy: https://play.google.com/store/apps/details?id=com.retroarch&hl=fr
That being said, I didn't intend to mislead anyone. So, if you bought the full version of the game and are not satisfied that it is not a native android application, I'll be happy to refund your purchase.
Hi! I'm still checking the comments, and thanks for your question.
Gameplay-wise all versions of the game (the free rom available here or the two different physical editions) are identical. Their only differences are related to the publisher logo screen and / splash screen:
- The free rom available here has a "Catskull" logo screen and the word "Free Rom version" on the title screen.
- The physical release by Catskull also have the same "Catskull" logo screen, but doesn't have the "free rom version" mention on the title screen. This one was only available as "cartridge only", and is out of print since several years.
- The physical release by Yastuna Games have a "Yastuna Game" logo screen, and the same title screen as the Catskull physical release, without the "free rom version" mention. This edition is still available from Yastuna Games, as cartridge only or complete in box (or even as "box only" for those wishing to update the catskull release to a complete version). More info here: https://yastuna-games.com/en/nintendo-game-boy/52-65-sheep-it-up-gb.html#/28-gb_...
Don't hesitate to ask me if you need more details / info!
Hi again,
Digging deeper on this topic, I've found that game creators can also issue refunds. So I've just issued a refund request for your purchase. This will still go through itch.io support and be processed by them though. I think you'll need to wait some time for them to perform the actual refund (for creators payouts, their processing time is usually 10-14 days if that's any indication).
Despite the refund, I'll still be happy to help you run the game if you wish so one day (I'm a hobbyist, my main goal is that people can play and enjoy my games :)).
All the best,
Dr. Ludos
Hi!
Thanks for reaching out, and I'm sorry you have trouble getting the game to work.
I'll be happy to help you get the game working. What kind of setup are you trying to get the game to run on? real hardware using a flashcast like NeoSD or Darksoft? Burnt CD on Neo-Geo CD? Emulator? If yes, please tell me which emulator on which system (computer, mobile, emulation device...).
If you prefer a refund instead, I'll obviously be happy to refund you the game. I've just looked up about refund process for itch.io (It's the first time I'm encountering the case). Apparently you need to contact them through email (support@itch.io) to ask for a refund, and they'll do it.
Dear Areeba,
Congratulations of this project release, this is wonderful to see a new magazine dedicated to homebrew games!
Thanks a lot for your interest in my game and for your offer :). My email is in my profile here (at the end of my bio, as an image to avoid spams): https://drludos.itch.io
All the best,
Dr. Ludos.
Hi, thanks for the kind word and I'm glad you like the game! :)
Regarding audio conversion, all credits must go the SGDK, the devkit I used: there is a audio driver that allow you to convert a standard .wav file to play it back on the Genesis, so it's quite easy to do on this machine thanks to this tool.
And yes, Genesis does.... ! ;)
As a SNES lover, I'm happy that you made a game for this console, and kudos for coding it in 65816 assembly!
I know the game isn't finished, but I really loved this prototype / demo. The Zuma / Puzzloop game mechanics twisted to use the various buttons color of the SNES gamepad is a great idea, especially when played with the SNES controller! :).
Regarding aiming, I like that you could change angle with left/right, but the speed is a bit too high, sometimes it's difficult to aim precisely.
I made it to 4105 points before quitting realizing that levels were looping endlessly. I love the level complete animation btw, simple but efficient.
This is a very promising entry, please keep working on it by adding sounds, some kind of audio / visual feedback, more levels, etc. as your game concept is a great fit for the SNES and it's 4 colored buttons!
Woaw, I never heard of this machine, thanks for shining some light on it!
The game itself is interesting, albeit very challenging. The concept is interesting though, and I love the overall graphics and sound of the game.
Congrats on keeping lesser know machines alive and making us discover them through game jams like this one!
A multi-platform entry, very impressive!
The game is quite cool too, simple to understand by fun to play. The levels difficulty is very well balanced. I tried the Megadrive version, and I think it would be better if you could map the "jump" to a button instead of "up", but it's still very enjoyable in its current state.
Graphics looks nice, and I'm amazed that you managed to compile it so many platform at once in such a short time-frame, congrats!