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Space Rescue Squad's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #4 | 3.720 | 3.720 |
| Hardware | #4 | 3.600 | 3.600 |
| Gameplay | #4 | 3.800 | 3.800 |
| Sound | #4 | 3.800 | 3.800 |
| Theme | #5 | 4.000 | 4.000 |
| Graphics | #6 | 3.400 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Backgrounds and a lot of tiles are missing, but the hero and enemy animations are nice. And in terms of exploration and gameplay, it's quite satisfying.
- Solid metroid-ish platformer with a gravitational twist which is quite rare on the SNES! The setting and atmosphere turned out to be nice, hopefully you will continue developing this game adding more content. Maybe some computers should leave messages when trying to interact with them, to give some background information on what is actually going on?
- I like where this game is going, and enjoyed what I played so far. This game could benefit from some more polishing but was well done for a game jam.
- Yet another great game — really, absolutely nothing to complain about. Even the music is catchy, and the adventure is fun, with two different weapons for the hero. It’s true that a big graphical update would help make the game even more enjoyable, because you can tell there’s a lot of good intent behind it, but unfortunately it still feels quite minimalistic in that aspect. But honestly, the game is engaging, the gameplay is responsive, and there are even underwater sections — it’s really not bad at all. Looking forward to seeing what comes next!
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Comments
It's a great game with a good atmosphere. I like it very much.
I'm envious! You clearly delivered on the scope for your project, and there is so much present! Clearly I need to take some notes from your production process as I lacked focus.
I agree that a visual overhaul would make it more engaging, but the core mechanics are solid and fun. I hope you get some time to do further polish and this project could really shine bright :)
Yet another great game — really, absolutely nothing to complain about. Even the music is catchy, and the adventure is fun, with two different weapons for the hero.
It’s true that a big graphical update would help make the game even more enjoyable, because you can tell there’s a lot of good intent behind it, but unfortunately it still feels quite minimalistic in that aspect.
But honestly, the game is engaging, the gameplay is responsive, and there are even underwater sections — it’s really not bad at all. Looking forward to seeing what comes next!
My first impression based on the screenshots was that this was going to be one bland game.
But quite the contrary! The controls are nice and smooth and the fantastic music gives this game a unique, relaxing atmosphere. It recalls early 90s SNES music in the best possible way. There's also quite a bit of content for a 2Mbit game. My only two gripes: Falling down stairs after climbing to the top and the last boss is extremely hard, I was just barely able to beat it after way too many tries. Maybe I missed something? Overall, a fantastic submission!
I'm glad you enjoyed it.
The boss needs more iteration to get the timing and difficulty right. It's a lot easier to defeat the boss with projectile attacks compared to melee attacks. Maybe that's what you are missing? I wanted to add a room that required the player to shoot projectiles and destroy targets before a door would unlock (so the player knows about the X button) but didn't have the time to code it.
I leaned towards a slightly more difficult boss over a very easy boss. I guess I got too used to the boss when deciding it had 6 health points.
A nice start. Faster firing, and I think ducking to shoot a bit lower would be nice. Good stuff. :)