Introduction:
This game jam aims to promote SNES development.
I really believe that a regular annual game jam is necessary to advance SNES homebrew.
How to start
This Jam is mainly for those who know how to code on SNES. (It's open to everyone, but it's a difficult game jam)
So here are the resources you can use to create your SNES games:
- libSFX (asm): https://github.com/Optiroc/libSFX
- PVSnesLib (C): https://github.com/alekmaul/pvsneslib
- SNDK (Higueul): https://github.com/Kannagi/SNDK
You can also use your own engine.
For sound and music you can refer to this wiki page:
https://snes.nesdev.org/wiki/Audio_drivers
SNES hardware:
https://wiki.superfamicom.org
https://problemkaputt.de/fullsnes.htm
SNES Development Discord: https://discord.com/invite/3K2EAFBF84
SNESdev Forum: https://forums.nesdev.org/viewforum.php?f=12
How will judging work ?
- Gameplay: if your game has a correct gameplay, no or few bugs and fun to play
- Hardware: if you use the SNES hardware correctly (the 3 BGs of mode 1, or mode 7, the number of sprites, colors etc.)
- Sound: if there is music and sound effects
- Graphics: if the game is rather pretty, and the background and sprites are well done
The notes will be awarded by judges (who will not participate in the game jam)
Rules:
Here are the constraints that your SNES games must respect :
- 256 KB (LOROM)
- No expansion chips (SA-1, Super FX etc), no expansion SRAM.
- Runs on real hardware
- Games must be for NTSC only
- Team projects are allowed, please state every member that contributed and how they contributed (graphics, code, sound etc.)
And there will be no themes, any game is accepted as long as it is playable and made during the game jam (be fair play please).